Deck & Commander Strategies

Marchesa, Dealer of Death
Leverages crime mechanics to trigger Marchesa's abilities, gaining value through targeted damage and creature interactions, aiming to control the board and outvalue opponents.

Charix, the Raging Isle
A tempo deck focused on generating a large number of crab tokens using cards like Scuttle Tide and Kindred Discovery, aiming to overwhelm opponents with board presence.

Mirko, Obsessive Theorist
Utilizes surveil mechanics to filter cards and build incremental advantage, attacking with a swarm of smaller creatures and controlling the board with Toxic Deluge as a safety valve.

Riku of Many Paths
Focuses on modal spells and token creation, using Riku’s ability to copy instants and sorceries for value, with Twinfire Inferno enabling double strike or doubling spells for explosive plays.
Gameplay Insights
- 1
The use of Fire Sale made all spells cost one colorless less, enabling faster ramp and deployment of key cards across all decks, which shifted the tempo in early turns.
- 2
Marchesa’s player focused on committing crimes to trigger value and synergize with their commander, exemplifying careful sequencing to maximize benefits.
- 3
Charix’s crab token generation created a steady board presence that pressured opponents and shaped combat decisions.
- 4
Mirko’s surveil triggers through creatures like Snarling Gorehound and Gossip's Talent allowed for efficient card filtering and incremental buffs, enabling sustained pressure.
- 5
Riku’s copying of modal spells and token generation provided flexibility to adapt to board states without relying on heavy control, maintaining tempo and threat diversity.
- 6
The Oathbreaker light format with single-use instants or sorceries added a layer of strategic resource management, encouraging players to time their impactful spells carefully.
Notable Cards
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Snarling Gorehound
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Toxic Deluge
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Kindred Discovery
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Ashnod's Altar
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Nature's Lore
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Intimidation Campaign
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Gossip's Talent
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Sapphire Medallion
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Paradise Mantle
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Kraken Hatchling
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Farseek
Gameplay Summary
The game unfolded with each player deploying their unique strategies centered around their commanders and the special Oathbreaker light format, where instant or sorcery spells tied to commanders could only be cast once.
Early turns saw ramping and establishing board presence, with Marchesa, Dealer of Death focusing on crime mechanics to gain value and trigger her abilities, while Charix, the Raging Isle aimed to flood the board with crab tokens as a tempo strategy.
Mirko, Obsessive Theorist built a surveil-themed deck that focused on incremental card advantage and small creatures to chip away at opponents, while Riku of Many Paths leveraged modal spells and token generation with an eye towards flexibility and doubling key spells using Twinfire Inferno as his Oathbreaker.
















![Obeka and the Boys, ft. Obeka, Caesar, Yuma, Mirko [EDH/Commander Gameplay] thumbnail](https://i.ytimg.com/vi/hSOer_VjVMo/sddefault.jpg)























