Deck Strategies
Zhulodok, Void Gorger
John's Zhulodok deck used the commander's cascade ability to great effect, bringing out powerful creatures and artifacts early in the game. The deck's main win condition appears to be overwhelming opponents with a formidable board state.
Rukarumel, Biologist
Extra's Rukarumel deck focused on creature synergies and tutoring, using Rukarumel's abilities to put +1/+1 counters on creatures and bring various creatures onto the battlefield.
Narci, Fable Singer
Tom's Narci deck utilized enchantments and small creatures efficiently, drawing cards and gaining life to maintain board presence. The deck seemed to aim for value through incremental advantages.
Commodore Guff
Sam's Commodore Guff deck made good use of planeswalkers, creating tokens and controlling the board. The strategy seemed to involve utilizing Guff's abilities to generate incremental advantage and control the board.
Gameplay Insights
- 1
John's casting of Metalwork Colossus with double Cascade was a pivotal moment, setting him up with a strong board presence.
- 2
Sam's use of Chandra, Awakened Inferno's -3 ability wiped most creatures on the board, shifting the game's tempo.
- 3
Tom's use of Braids, Cabal Minion added a layer of pressure on his opponents, forcing them to sacrifice their permanents.
- 4
Extra's activation of Rukarumel's ability to tutor Seedborn Muse onto the battlefield was a key play, allowing him to untap all permanents during each other player's untap step.
- 5
John's final board state that led to his victory was a strategic masterstroke, assembling an overwhelming array of creatures and artifacts.
Notable Cards
Metalwork Colossus
Chandra, Awakened Inferno
Teferi, Temporal Archmage
Braids, Cabal Minion
Seedborn Muse
Summary
The game started with the usual initial land drops and small creature plays. The first major play was by John, who managed to get a Metalwork Colossus onto the field with double Cascade, thanks to his commander Zhulodok. Tom, playing Narci, established a steady board presence with his enchantments and creatures. Extra, commanding Rukarumel, was quite interactive with his deck, tutoring creatures onto the battlefield and putting counters on his creatures. Sam, piloting Commodore Guff, used his planeswalkers effectively to control the board. However, John managed to assemble an insane board state towards the end of the game, leading to his victory despite the best efforts of his opponents.