Deck Strategies
Talrand, Sky Summoner
Control the game with counterspells and card draw while generating a large army of Drake tokens through casting instants and sorceries to close out the game.
Intet, the Dreamer
Midrange deck that gains incremental advantage from casting spells, leveraging spells to generate value and overwhelm opponents, supported by defensive cards like Propaganda.
Yidris, Maelstrom Wielder
Storm combo deck focusing on cascading into powerful spells and generating storm count to execute a lethal combo via big damage or Etherflux Reservoir.
Krenko, Mob Boss
Aggressive goblin tribal deck that rapidly creates large numbers of Goblin tokens and uses burn spells or combat to overwhelm opponents.
Gameplay Insights
- 1
Talrand's player effectively used Mana Drain and Delay in combination with Isocron Scepter to repeatedly counter and exile key threats, disrupting Krenko's aggressive board development.
- 2
Krenko's player utilized Goblin Engineer and Thornbite Staff recursion loops to maintain pressure despite being countered multiple times.
- 3
Yidris's cascade spells were consistently met with counterspells like Fierce Guardianship and Delay, demonstrating the importance of protecting key combo pieces against control decks.
- 4
The use of Propaganda and Dissipation Field by Intet's player slowed down opponents' attacks, buying time to stabilize and build up incremental advantage.
- 5
Sylvan Library played a critical role in Intet's player's card draw and resource management, helping maintain hand size against heavy interaction.
- 6
The interplay of counterspells and stack manipulation spells created a dynamic and complex game state where timing and sequencing were crucial.
Notable Cards
Mana Drain
Delay
Fork
Thornbite Staff
Goblin Engineer
Propaganda
Dissipation Field
Sylvan Library
Mystic Remora
Counterbalance
Kiki-Jiki, Mirror Breaker
Combat Celebrant
Summary
The game started with all four decks focusing on establishing their setups and ramping into their respective strategies. Krenko's player aggressively developed a goblin swarm engine, utilizing Goblin Engineer to recur key goblins and Thornbite Staff for additional value. Talrand's player established a classic control stance, deploying counterspells and card draw spells to maintain board presence and generate Drakes via Talrand, Sky Summoner's triggers. Yidris storm deck aimed to assemble a manual storm combo, leveraging mana acceleration and cascade spells, while Intet's midrange deck sought to gain incremental advantage from casting spells and protecting its board with effects like Propaganda and Dissipation Field. A pivotal moment occurred when Talrand's player used Mana Drain and Delay to repeatedly counter and exile Krenko, effectively stalling the goblin swarm strategy. Despite the disruption, Krenko's player kept applying pressure with recurring goblins and combat attacks. Yidris managed to cascade into value spells but faced disruption from counterspells like Fierce Guardianship and Delay, slowing down its storm progression. Intet's player utilized Propaganda and Sylvan Library to maintain card advantage and control the pace, while also casting big threats such as Ruinous Armasaur. The interactions between Isocron Scepter, Delay, and counterspells created a complex stack that heavily favored Talrand's control-oriented game plan. The continuous generation of Drakes and use of control elements led Talrand to dominate the board state, maintaining pressure and defense simultaneously.