Deck Strategies
Tameshi, Reality Architect
Leverages artifact synergy to control the board with disruption and recursion, aiming to outvalue opponents through repeated artifact interactions and disruption.
Korvold, Fae-Cursed King
Focuses on sacrificing creatures and artifacts to generate card advantage and incremental value, leading to a powerful midgame presence and combo potential.
Sisay, Weatherlight Captain
Utilizes legendary creature and artifact toolbox strategies, tutoring powerful legendary creatures or artifacts to build a versatile board state and strong synergy.
Tevesh Szat, Doom of Fools
Combines storm and combo elements with artifact mana and tutoring to rapidly assemble a lethal sequence, often winning through self-exiling their library with Demonic Consultation.
Kraum, Ludevic's Opus
Uses card draw and storm synergies to generate value and combo off, leveraging spells that generate mana and card advantage to fuel explosive turns.
Gameplay Insights
- 1
Using Meltdown to clear the board of opponents' artifacts was a game-changing move that allowed the combo player to safely execute their win conditions.
- 2
The interaction between Sakashima the Impostor copying Mayhem Devil allowed for repeated damage triggers, putting pressure on opponents and controlling the board.
- 3
Tevesh Szat’s self-exile combo with Demonic Consultation was facilitated by assembling artifact mana and spells, showcasing the power of tutoring and mana acceleration.
- 4
Proper timing and sequencing of tutors like Imperial Seal and Vampiric Tutor enabled players to find essential combo pieces quickly and efficiently.
- 5
Balancing damage from Crypt Roll with mayhem damage and managing life totals carefully was crucial to staying alive and executing combos.
Notable Cards
Mayhem Devil
Sakashima the Impostor
Demonic Consultation
Meltdown
Imperial Seal
Vampiric Tutor
Skirk Prospector
Command Tower
Lotus Petal
Summary
The game began with all four players developing their boards carefully, ramping into key pieces and setting up their mana bases. Early plays included mana rocks, tutors, and creatures to establish presence and utility. Kraum and Tevesh Szat players used powerful tutors and spells like Imperial Seal and Demonic Consultation to set up their game plans, while Korvold focused on creature sacrifices and generating value through Mayhem Devil and Skirk Prospector. Sisay leveraged artifact and creature synergy, including Sakashima the Impostor copying Mayhem Devil to pressure opponents. A pivotal moment came when a well-timed Meltdown from the Korvold player destroyed the opponents' key permanents, allowing a massive board swing and enabling Tevesh Szat to cast Demonic Consultation, exiling their entire library to win the game. The combination of artifact destruction and combo pieces sealed the game, showcasing the synergy between artifact hate and storm/combo finishers in cEDH environments.