Deck & Commander Strategies

Black Panther, Wakandan King
A plus one plus one counter deck that places counters on lands and then moves them onto creatures to gain life and draw cards. It uses manlands and land animation to maximize the benefits of counters and create a resilient board.
Eh Honda Sumo Champion
A creature-based deck that leverages toughness-based combat damage and discounts on white creatures to build a large and aggressive board. It relies on pumping creatures and using hand size to boost damage output.

Lara Croft, Tomb Raider
Focused on graveyard interaction and tomb raiding, this deck uses new cards from Assassin's Creed and other sets to fish out key resources from opponents' graveyards, enabling value generation and recursion.

Arvinox, the Mind Flail
A control and disruption deck that steals cards from opponents' libraries and manipulates their hands, aiming to bend their resources to the player's advantage while controlling the board.
Gameplay Insights
- 1
Black Panther's ability to place and move +1/+1 counters on lands allowed for incremental card draw and life gain, creating a strong midgame advantage.
- 2
The use of Reality Shift to exile Enduring Innocence prevented its return as an enchantment, removing a recurring threat efficiently.
- 3
Eh Honda's toughness-based damage assignment changed combat dynamics, forcing opponents to reconsider blocking and attack strategies.
- 4
The introduction of Halo Fountain signaled a potential token combo finish, making it a priority target for opponents to disrupt.
- 5
Players negotiated temporary non-aggression pacts to manage threats strategically, highlighting the political aspect of multiplayer Commander games.
- 6
Ramp spells like Kodama's Reach and Awaken the Woods accelerated board development, enabling explosive token production and synergy triggers.
Notable Cards
-

Black Panther, Wakandan King
-

Lara Croft, Tomb Raider
-

Arvinox, the Mind Flail
-

Halo Fountain
-

Enduring Innocence
-

Reality Shift
Gameplay Summary
The game began with early ramp and land development as players established their mana bases and deployed key creatures.
Black Panther, Wakandan King started by placing +1/+1 counters on lands, setting up his unique counter manipulation and card draw engine.
Meanwhile, Eh Honda Sumo Champion focused on utilizing a white creature discount and toughness-based combat damage, quickly presenting a threatening board presence.
Lara Croft leveraged new support from Assassin's Creed-themed cards to enhance her graveyard interaction and tomb raiding synergies, while Arvinox, the Mind Flail aimed to control opponents by stealing cards from their libraries and disrupting their plans. A pivotal moment came when Black Panther's player developed a strong board presence with tokens and +1/+1 counters on lands, setting up for explosive turns with his ability to move counters to creatures for life gain and card draw.
The introduction of the powerful artifact Halo Fountain hinted at a potential token flood and card draw combo, signaling a major win condition.
Meanwhile, the other players tried to slow each other down with targeted removals such as Reality Shift on Enduring Innocence and milling effects from Everflowing Well.
Combat interactions were influenced by Eh Honda's unique ability to assign damage based on toughness, leading to careful attack and defense choices.
The game was shaping towards a battle between token swarm strategies, counter manipulation, and control elements, with Black Panther's land-based counters and Lara Croft's graveyard recursion poised as key threats.























![Avengers Civil War, ft. Captain America, Black Panther, Iron Man, Wolverine [EDH/Commander Gameplay] thumbnail](https://i.ytimg.com/vi/GL-1FahPwlI/sddefault.jpg)
















