Deck Strategies
Admiral Beckett Brass
Pirate tribal focused on stealing opponent's permanents and applying early aggression through synergy and combat triggers.
The Reality Chip
Mono-blue artifact combo deck aiming to leverage artifact synergies, foretell, and card draw to assemble a combo that controls the board and wins through infinite or value-based interactions.
Hinata, Dawn-Crowned
Polymorph combo deck focused on generating tokens and value creatures to set up a game-ending polymorph or big creature play.
Will & Hopper
Jeskai midrange deck utilizing spells, equipment, and card advantage to control the pace of the game and build incremental advantage through combat and disruption.
Gameplay Insights
- 1
Equipping the Reality Chip onto Silver Raven allowed the player to attempt reconfiguration combos, creating pressure on opponents' boards.
- 2
Players used clue tokens generated from artifact interactions to draw extra cards, fueling combo and control strategies.
- 3
Foretell was used effectively to cast spells at reduced cost, enabling flexible responses during opponents' turns.
- 4
Selective combat damage was taken to trigger card draw and discard abilities, maximizing resource cycling.
- 5
The pirate deck's early aggression was tempered by players' strategic decisions to avoid giving too much advantage, highlighting the balance between aggression and control.
- 6
Discarding and looting effects were utilized to dig for key combo pieces and answers, emphasizing the importance of hand manipulation.
Notable Cards

Daring Buccaneer

Foretell

Silver Raven

Arcane Signet

Pestermite

Haunted Ridge
Summary
The game started with each player developing their board and mana base, with various early plays including pirate tribal creatures, artifact ramp, and card draw engines. Admiral Beckett Brass focused on deploying pirates and using pirate synergy to pressure opponents, while The Reality Chip player aimed to assemble a combo involving artifact interactions and card draw. Hinata, Dawn-Crowned played a polymorph-style deck focused on creating value through tokens and combo pieces. Will & Hopper utilized a Jeskai midrange strategy with spells and weapons to gain incremental advantage. The Reality Chip player managed to equip the Reality Chip onto a creature to attempt control of the board and set up combo plays. Key moments included multiple players generating clues and drawing cards off artifact synergies, as well as clever use of foretell and discard mechanics to maximize card advantage. The Reality Chip's attempts to reconfigure and control artifacts was a pivotal point, threatening to disrupt multiple opponent strategies. Meanwhile, the pirate deck exerted early pressure, but the polymorph deck planned a longer game with a big combo finish. The game progressed with careful resource management, combat steps where selective damage was taken to trigger abilities, and interactions involving drawing, discarding, and looting to dig deeper for win conditions. Ultimately, the gameplay revolved around balancing board presence with combo assembly and disruption, with each deck showcasing distinct strategic paths.
Description
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0:00 — Opening Hands
00:03:05 — Turn 1
00:04:14 — Turn 2
00:05:33 — Turn 3
00:08:09 — Turn 4
00:11:02 — Turn 5
00:16:01 — Outro
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► The Reality Chip (Shroom)
archidekt.com/decks/2516384#i_have_the_reality_(chip_)_now
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