Deck & Commander Strategies
K'rrick, Son of Yawgmoth
Utilizes fast mana and K'rrick's ability to pay life instead of black mana to rapidly generate infinite black mana, enabling quick combo kills through life drain or other black-based combos.
Selvala, Heart of the Wilds
Focuses on ramping and card draw through Selvala's ability and Greater Good, aiming to build a board presence and combo off through infinite mana or card advantage.
Raffine, Scheming Seer
Leverages discard synergy and card advantage to control the game tempo and find combo pieces or interaction, aiming to outvalue opponents and win through incremental advantage.
Sythis, Harvest's Hand
An enchantress-style deck that accelerates mana and draws cards through enchantment synergies, aiming to stabilize and combo off or overwhelm opponents with value.
Gameplay Insights
- 1
K'rrick's ability to pay life instead of black mana allowed for a turn one commander cast that set up a turn two kill, highlighting the power of alternative payment costs in cEDH.
- 2
Despite multiple players having strong ramp and card draw, the absence of early interaction against K'rrick's combo proved decisive.
- 3
The game underscored how non-blue decks, often considered weaker in cEDH, can achieve explosive starts and win quickly with the right hands and deck construction.
- 4
Use of interaction spells like Silence was too late to prevent the fast combo, demonstrating the importance of timing and opening hand composition in cEDH games.
Notable Cards
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Gemstone Caverns
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Greater Good
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Enchantress's Presence
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Silence
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Soul Partition
Gameplay Summary
The game featured four non-blue commanders competing in a fast-paced cEDH environment: Raffine, Scheming Seer; K'rrick, Son of Yawgmoth; Selvala, Heart of the Wilds; and Sythis, Harvest's Hand.
Right from the start, K'rrick's player leveraged a perfect opening hand including Gemstone Caverns, Jewel Lotus, and mana acceleration to cast K'rrick on turn one by paying six life.
This immediate board presence and fast mana allowed K'rrick to execute a quick kill by turn two, utilizing K'rrick's ability to generate infinite black mana and drain opponents’ life totals rapidly.
The other players, despite having solid hands and early ramp or card draw spells like Greater Good and Enchantress effects, could not respond in time to prevent the combo.
The game ended swiftly, exemplifying how a well-constructed non-blue deck with the right opening can compete effectively in cEDH, especially when opponents lack immediate interaction.