This Time, It’s Personal… Decks! | Extra Turns 58 | Magic: the Gathering Commander EDH Gameplay thumbnail Blurred backdrop thumbnail
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This Time, It’s Personal… Decks! | Extra Turns 58 | Magic: the Gathering Commander EDH Gameplay

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • The Second Doctor Dan Lewis

    The Second Doctor & Dan Lewis

    This deck focuses on turning artifacts into equipment, which are then attached to creatures for free to deal damage and reduce opponents' life totals.

  • Zabaz, the Glimmerwasp

    Zabaz, the Glimmerwasp

    This deck manipulates the modular mechanic to distribute and multiply +1/+1 counters, with the aim of creating a lethal flying threat.

  • Disa the Restless

    Disa the Restless

    This deck is filled with Goyfs that become more powerful as the graveyard gets filled, using self-mill and discard strategies to fuel their growth and activate powerful recursion effects.

  • Beza, the Bounding Spring

    Beza, the Bounding Spring

    This deck uses blink and flicker effects to continuously trigger Beza's enter-the-battlefield effect, generating long-term value and aiming to win in the late game.

Gameplay Insights

  • 1

    Eric's Zabaz deck demonstrated the power of the modular mechanic, showing how it can be manipulated to distribute and multiply +1/+1 counters for a lethal threat.

  • 2

    Rachel's Disa deck showed a successful graveyard strategy, filling it up for Goyfs' growth and enabling powerful recursion plays.

  • 3

    Murph's unique commander pair turned artifacts into equipment, allowing for some sneaky plays and powerful attacks.

  • 4

    Jimmy's Beza deck focused on a long-term value strategy, using blink and flicker effects to continuously trigger Beza's enter-the-battlefield effect.

Notable Cards

  • Zabaz, the Glimmerwasp

    Zabaz, the Glimmerwasp

  • Disa the Restless

    Disa the Restless

  • Dan Lewis

    Dan Lewis

  • The Second Doctor

    The Second Doctor

  • Beza, the Bounding Spring

    Beza, the Bounding Spring

  • Arcbound Ravager

    Arcbound Ravager

  • Puresteel Paladin

    Puresteel Paladin

  • Phyrexian Altar

    Phyrexian Altar

  • Phyrexian Arena

    Phyrexian Arena

Gameplay Summary

An exciting and tense showdown unfolded as The Command Zone crew played with their favorite decks in the office.

The game started off with a slow build-up, with players setting up their boards with various utility artifacts and enchantments.

The scenario quickly escalated as players began to exploit their commanders' synergies, leading to explosive turns and dramatic shifts in board state.

Eric's Zabaz deck showed its strength in manipulating the modular mechanic to multiply +1/+1 counters, creating a lethal threat in the air.

Rachel's Disa deck efficiently filled the graveyard, enabling powerful recursion plays and a formidable army of Goyfs.

Murph, with his unique pair of The Second Doctor and Dan Lewis, turned artifacts into equipments, allowing for some tricky plays.

Jimmy's Beza deck focused on long-term value, aiming to outlast the others with repeated blink and flicker effects.

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