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Sisay v Gwenom v Terra v Ral - cEDH Gameplay

Derfull Gaming


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay aims to ramp quickly with artifact mana and fetch lands to assemble a toolbox of legendary permanents, eventually leveraging synergy and recursion to win through powerful legendary creatures and combo pieces.

  • Gwenom, Remorseless

    Gwenom, Remorseless

    Gwenom employs aggressive artifact and mana acceleration combined with disruption and direct damage to control the board and pressure opponents early, aiming to finish through combat or combo.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Terra focuses on ramping with dogs and wolves tribal synergy, using tutors and value creatures to generate card advantage and mana, enabling the deployment of high-impact spells and combos to close the game quickly.

  • Ral, Monsoon Mage // Ral, Leyline Prodigy

    Ral, Monsoon Mage

    Ral leverages suspend mechanics and spells to control the game tempo, generating card advantage and mana efficiency to set up powerful spells and combos, often aiming to outvalue opponents over time.

Gameplay Insights

  • 1

    Early investment in mana acceleration and card draw such as Mox Diamond, Lotus Petal, and Blood Pet helped set the pace and maintain pressure in the early turns.

  • 2

    Gwenom’s strategy relied heavily on early disruption and mana fixing but failed to establish a dominant board presence before Terra’s ramp and tutor-driven plays took over.

  • 3

    Terra’s dog tribal synergy with creatures like Toga provided efficient mana sources and board presence, enabling the casting of high-impact spells quickly.

  • 4

    The game’s turning point was Terra’s ability to leverage a five-color mana base and tutor effects to assemble a winning combination before opponents could react.

  • 5

    Players repeatedly utilized Remora to tax opponents’ spells and gain incremental card advantage, influencing decision-making across turns.

Notable Cards

  • Mox Diamond

    Mox Diamond

  • Lotus Petal

    Lotus Petal

  • Blood Pet

    Blood Pet

  • Scalding Tarn

    Scalding Tarn

  • Marsh Flats

    Marsh Flats

  • Emergence Zone

    Emergence Zone

  • Symbiote Spider-Man

    Symbiote Spider-Man

  • Demonic Tutor

    Demonic Tutor

  • Mana Confluence

    Mana Confluence

  • Volcanic Island

    Volcanic Island

Gameplay Summary

The game began with a typical cEDH opening, featuring early mana acceleration and card filtering.

Sisay, Weatherlight Captain started by deploying Mox Diamond and a fetch land to set up early plays, while Gwenom, Remorseless established a solid mana base and card draw with cards like Blood Pet and Lotus Petal.

Terra, Magical Adept focused on ramp and card advantage, using creatures like Toga and efficient tutors to maintain tempo.

Ral, Monsoon Mage utilized suspend mechanics and control elements to establish board presence. A key turning point came when Terra successfully cast a powerful threat early, leveraging mana acceleration and board synergy, particularly with dog and wolf tribal support.

Gwenom managed to resolve its commander, but the board state quickly escalated as Pricey Dragon on Terra leveraged a five-color mana base and powerful spells to overwhelm opponents.

A critical moment was when Terra executed a strong play involving a combination of mana sources and tutors, culminating in a game-winning sequence before the other players could respond effectively.

The game ended with Terra's dominance demonstrating the strength of a well-constructed five-color deck in cEDH.

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