Deck & Commander Strategies
Tymna the Weaver
Focuses on incremental card draw through combat damage and uses efficient spells and tutors to assemble a combo or gain incremental advantage, aiming to leverage creature combat for value and potential combo finishers.
Tana, the Bloodsower
A token and sacrifice-based strategy that creates Saproling tokens and uses sacrifice outlets to generate value and combo potential, often aiming to combo out with infinite token sacrifice synergies.
Thrasios, Triton Hero // Rograkh, Son of Rohgahh
A classic cEDH paired deck that focuses on efficient ramp, card selection, and combo enablers, utilizing Thrasios’ mana and card filtering alongside Rograkh’s aggressive damage capabilities and mana acceleration.
Magar of the Magic Strings
A slower, grindy deck that leverages enchantments and artifact synergies, with a focus on controlling the board and gradually building value, though it struggles to compete with faster cEDH archetypes.
Lumra, Bellow of the Woods
A landfall and land-sacrifice combo deck that aims to abuse multiple land drops per turn to trigger combos, often relying on sac outlets and land ramp to generate infinite or overwhelming value.
Gameplay Insights
- 1
Players targeted Lumra's land ramp to slow down its combo potential by limiting land drops and interaction, showcasing an understanding of timing and resource denial in cEDH.
- 2
Use of Dusty Spinner to protect key creatures and enchantments from being countered was a strategic choice to maintain board presence and secure combo pieces.
- 3
Players carefully managed tutors, like Demonic Tutor, under a casual 'vibe' rule, balancing between competitive card searching and maintaining game flow.
- 4
The sequencing of mana rocks and land plays to maximize tempo while avoiding giving opponents openings was crucial, especially in early turns.
- 5
Discussion around how replacement effects and land play timing affected the ability to disrupt Lumra's combos highlighted nuanced knowledge of game mechanics.
- 6
The inclusion of draw spells such as Thirst of Possibility and card advantage creatures like Tymna emphasized the importance of maintaining hand resources in a multiplayer cEDH setting.
Notable Cards
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Demonic Tutor
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Birds of Paradise
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Nature's Rhythm
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Rise of the Eldrazi
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Command Beacon
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Timeless Witness
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Mox Diamond
Gameplay Summary
The game started with all players developing their mana bases and setting up early plays.
Magar of the Magic Strings struggled to gain immediate impact due to slower ramp and setup, while other players like Thrasios and Rograkh focused on efficient mana acceleration and card draw.
Early turns saw typical cEDH plays such as tutors and mana rocks being deployed, and players cautiously managing resources to avoid early threats.
A key moment involved attempts to slow down Lumra, Bellow of the Woods by limiting land drops and interaction that could accelerate its combo potential.
Players debated on the most effective way to disrupt Lumra’s strategy, trying to balance between aggression and board control.
The game featured interactions involving enchantment and artifact control, including a Dusty Spinner to protect against counters, and various land manipulation effects to maintain tempo and resource advantage.
Despite some hesitation and banter, the game progressed with players carefully sequencing plays to maximize efficiency.