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Magic: The Gathering Commander Gameplay | The Spike Feeders S2E7

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Naru Meha, Master Wizard

    Naru Meha, Master Wizard

    Leverages card draw engines and control elements to maintain hand advantage and disrupt opponents, aiming to capitalize on infinite or repeated spell casting with bounce and combo potential.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    Focuses on aggressive mana ramp with Ancient Tomb, rituals, and mana rocks to quickly cast impactful equipment and creatures, aiming to assemble combos or overwhelm opponents with damage.

  • Sai, Master Thopterist

    Sai, Master Thopterist

    Builds a board of artifact tokens powered by artifact synergies, using cost reduction and artifact generation to outvalue opponents and control the board.

  • Omnath, Locus of Mana

    Omnath, Locus of Mana

    Ramp-heavy strategy focused on land and mana acceleration to grow Omnath into a large threat while controlling the board with disruption and land destruction.

Gameplay Insights

  • 1

    Jan's use of Ancient Tomb combined with rituals and Worn Powerstone enabled explosive mana acceleration early in the game, allowing him to deploy threats quickly.

  • 2

    Eliot maximized card advantage by combining Rites of Flourishing with Mystic Remora, drawing multiple cards per turn and maintaining a strong grip on resources.

  • 3

    Jim leveraged Cloud Key to cast Sensei's Divining Top for free, enabling repeated artifact triggers with Sai to generate multiple Thopter tokens efficiently.

  • 4

    Bill's decision to cast Rites of Flourishing and Strip Mine helped accelerate mana for Omnath while disrupting opponents' land bases, balancing ramp with control.

  • 5

    Pongify was used strategically by Eliot to handle threatening artifacts like Lodestone Golem, showcasing the importance of timely removal in artifact-heavy matchups.

  • 6

    Players carefully managed their responses to activated abilities and spell casts, including paying or refusing to pay additional costs (e.g., Cloud Key), which shaped the flow of the game.

Notable Cards

  • Ancient Tomb

    Ancient Tomb

  • Rites of Flourishing

    Rites of Flourishing

  • Sensei's Divining Top

    Sensei's Divining Top

  • Mystic Remora

    Mystic Remora

  • Baral, Chief of Compliance

    Baral, Chief of Compliance

  • Lodestone Golem

    Lodestone Golem

  • Hammer of Nazahn

    Hammer of Nazahn

  • Cloud Key

    Cloud Key

  • Mana Vault

    Mana Vault

  • Gorilla Shaman

    Gorilla Shaman

  • Strip Mine

    Strip Mine

  • Voltaic Key

    Voltaic Key

Gameplay Summary

The game began with each player deploying their mono-colored commander strategies, leading to a diverse and dynamic board state.

Early plays included ramp spells, mana rocks, and utility creatures, setting the stage for midgame interactions.

Jan, piloting Godo, Bandit Warlord, aggressively ramped mana via Ancient Tombs and rituals, quickly escalating his mana production and board presence by casting powerful artifacts and creatures like Lodestone Golem and Hammer of Nazahn.

Eliot, with Naru Meha, Master Wizard, focused on card draw synergy, leveraging Rites of Flourishing and Mystic Remora to flood his hand while maintaining control elements like Baral and Pongify to disrupt opponents.

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