Deck & Commander Strategies

Zur the Enchanter
Searches the library for impactful enchantments early to protect himself and disrupt opponents, aiming to control the game and eventually assemble a combo or lock with enchantments.

Anikthea, Hand of Erebos
Recurrently recasts enchantments as creatures to generate continuous value and board presence, leveraging enchantment synergy to pressure opponents.

Ayara, First of Locthwain
Deploys a swarm of black creatures that drain life from opponents while gaining life, slowly whittling down opponents through incremental damage and life gain.

Linvala, Shield of Sea Gate
Uses auras and flyers to dominate the air, with the commander providing protection and defensive utility to maintain board advantage and apply pressure.
Gameplay Insights
- 1
Corey’s early Smothering Tithe combined with cost reduction effects allowed for explosive mana generation that pressured all opponents from the outset.
- 2
The presence of cost reducers on both Corey and John’s sides led to efficient casting of powerful enchantments and creatures early, accelerating the game pace.
- 3
Lenny’s use of Linvala to protect flyers provided a strong defensive backbone that demanded immediate attention from other players.
- 4
Tori’s steady deployment of creatures that drain life created a constant threat of incremental damage, influencing opponents’ combat and removal decisions.
- 5
Players showed awareness of each other's ramp and threats, with some expressing concern about potential early game dominance, indicating a dynamic and tense board state.
Notable Cards
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Smothering Tithe
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Font of Fertility
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Jet Medallion
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Transcendent Envoy
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Ledger Shredder
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Unstoppable Slasher
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Tenacious Underdog
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Omen of the Hunt
Gameplay Summary
The game began with a highly interactive early game, featuring aggressive ramp and board development from multiple players.
Corey, piloting Anikthea, Hand of Erebos, set a threatening pace with a turn two Smothering Tithe, leveraging cost reduction effects to ramp quickly and generate significant mana advantage.
Meanwhile, John on Zur the Enchanter focused on finding cheap enchantments to protect his board and disrupt opponents, though he was not yet a significant threat.
Tori, playing Ayara, First of Locthwain, steadily deployed black creatures to gain and drain life, establishing a slow but steady life manipulation strategy.
Lenny, with Linvala, Shield of Sea Gate, put out flyers protected by his commander’s ability, adding aerial pressure and defensive options. Key moments included Corey’s early mana acceleration and enchantment synergy, which set the stage for powerful plays, and Lenny’s casting of Linvala to protect his flyers and control the air.
Tori’s life gain and drain ability started to chip away at opponents’ life totals, creating tension among the players.
Despite the fast ramp and early threats, the game remained balanced with players carefully responding to each other’s plays.
The win conditions appeared centered on either overwhelming opponents with aggressive creatures and drain effects (Ayara), controlling the board with enchantments and recurring value (Anikthea), or establishing a strong aerial presence protected by Linvala.
Zur’s deck aimed to disrupt and protect, likely aiming to assemble a combo or control lock, though it had not yet reached that stage by the last visible turns.
































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