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Commander Game - Tor, Soul of Wingrace, Ivy, Braids - EDH Format

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Use sacrifice triggers to force opponents to lose creatures or life, drawing cards to maintain steady card advantage and pressure.

  • Ivy, Gleeful Spellthief

    Ivy, Gleeful Spellthief

    Copy targeted instant and sorcery spells to generate card advantage and protect creatures with hexproof, building incremental value.

  • Tor Wauki the Younger

    Tor Wauki the Younger

    Amplify noncombat damage from instants and sorceries to ping opponents repeatedly, gaining life through lifelink and controlling the pace of the game.

  • Soul of Windgrace

    Soul of Windgrace

    Leverage landfall triggers to generate tokens and ramp, overwhelming opponents with a growing board of creatures and synergy from lands.

Gameplay Insights

  • 1

    Braids’ strategy to force opponents to lose life instead of creatures was effective in continuously drawing cards and maintaining pressure.

  • 2

    Tor Wauki’s combination of amplifying noncombat damage and lifelink allowed for repeated incremental damage and life gain, making him a significant threat.

  • 3

    Soul of Windgrace capitalized on landfall triggers and token generation to build a resilient board presence that could absorb or contest damage.

  • 4

    Ivy’s use of spell copying on key instants and sorceries like Ether Tunnel and Shielding Plague provided both protection and card draw, enhancing value over time.

  • 5

    Mass removal like Meat Hook Massacre was met with protective responses such as Fierce Guardianship, preventing a full board wipe and keeping the game state volatile.

  • 6

    Players leveraged mana rocks and land ramp extensively to accelerate their strategies, highlighting the importance of resource development in the game’s early turns.

  • 7

    Strategic use of discard and graveyard recursion (e.g., tormenting voice, Foreboding Reclamation) helped maintain hand resources and pressure opponents.

  • 8

    The interaction of multiple incremental damage sources (Gutter Snipe, Seder Fire Dancer, Tor's ability) combined to apply consistent pressure on all opponents.

Notable Cards

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Tor Wauki the Younger

    Tor Wauki the Younger

  • Soul of Windgrace

    Soul of Windgrace

  • Ivy, Gleeful Spellthief

    Ivy, Gleeful Spellthief

  • Bitterblossom

    Bitterblossom

  • Lotus Cobra

    Lotus Cobra

  • Avenger of Zendikar

    Avenger of Zendikar

  • Mutiny

    Mutiny

  • Black Market

    Black Market

  • Forked Bolt

    Forked Bolt

  • Command Beacon

    Command Beacon

  • Zulaport Cutthroat

    Zulaport Cutthroat

Summary

The game started with a typical ramp and setup phase where players developed their mana bases and early board presence. Braids, Arisen Nightmare focused on drawing cards through sacrificing creatures, creating consistent card advantage by forcing opponents to either lose creatures or take damage. Meanwhile, Soul of Windgrace leveraged a landfall strategy, using cards like Avenger of Zendikar to flood the board with tokens and gain incremental advantage. Ivy, Gleeful Spellthief aimed to copy key instant and sorcery spells, generating value and card draw, while Tor Wauki the Younger aggressively pinged opponents with amplified noncombat damage, supported by cards like Gutter Snipe and Seder Fire Dancer to deal incremental damage and gain life.

Description

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Hello there! Here’s some super fun #Commander #Gameplay featuring #DominariaUnited #EDH decks! We hope you enjoy and let us know what you think in the comments.

#Tor Wauki the Younger (Decklist: www.moxfield.com/decks/ibySnxivIEuJbaC64d3BrQ) Soul of #Windgrace #Ivy, Gleeful Spellthief (Decklist: www.moxfield.com/decks/2VxTwMu5bUyUIRNR2eNhuA) #Braids, Arisen Nightmare (Decklist: www.moxfield.com/decks/yKHWW-l8EUCnKR1P9V8e_A)