Deck & Commander Strategies
Delney, Streetwise Lookout
A go-wide small creatures deck that leverages Delney's ability to trigger multiple effects by attacking with creatures of power two or less, aiming to generate card advantage and incremental damage through repeated triggers.
Queza, Augur of Agonies
A control and damage-dealing deck that uses Queza's ability to draw cards and ping opponents, supported by game-changing spells and interaction to maintain board presence and whittle down opponents.
Tidus, Yuna's Guardian
A +1/+1 counter-focused deck that aims to proliferate counters on creatures, grow them steadily, and draw cards by attacking repeatedly with creatures that benefit from counters and triggers.
Felisa, Fang of Silverquill
A counters-based deck that uses Felisa's abilities to put +1/+1 counters on creatures, combining removal and combat tricks to control the board and gain advantage through incremental growth and damage.
Gameplay Insights
- 1
Brian’s decision to build around creatures with power two or less maximized his commander’s multiple triggers, creating incremental value each combat phase.
- 2
Julian’s use of proliferate and +1/+1 counters allowed him to steadily grow his board while drawing cards for sustained pressure.
- 3
Queza’s ability to combine card draw with damage dealt to opponents kept opponents on their toes and helped maintain card advantage.
- 4
Early mana acceleration with cards like Ancient Tomb and Oketra's Monument enabled faster deployment of threats and board presence.
- 5
The players carefully managed their spells and blockers to avoid overcommitting, preserving resources for key combat phases and combo interactions.
Notable Cards
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Esper Sentinel
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Karlov of the Ghost Council
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Dusk Legion Duelist
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Ancient Tomb
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Oketra's Monument
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Smothering Tithe
Gameplay Summary
The game began with a cautious early setup as players developed their board states, with Esper Sentinel and other mana acceleration cards appearing early.
Brian Kibler’s deck, built around small creatures with power two or less, aimed to generate value through multiple triggers and incremental advantage.
Julian’s Tidus, Yuna's Guardian deck focused on proliferating +1/+1 counters, growing creatures, and drawing cards to maintain pressure.
Queza, Augur of Agonies leveraged card draw and interaction to chip away at opponents while controlling the board.
Felisa, Fang of Silverquill brought a counters theme with powerful synergy but the game remained fairly balanced early on. Key moments included Brian deploying powerful creatures like Karlov of the Ghost Council to threaten removal and life gain triggers, while Julian ramped and set up his counter-based strategy.
Interaction between players slowed some aggressive pushes, with careful use of spells and abilities to avoid overextension.
The game’s tempo shifted as players began deploying more impactful threats and combos, with Brian’s small but efficient creatures generating multiple triggers and Julian's increasing board presence from +1/+1 counters.
The game was poised for a decisive move once these synergies culminated, focusing on overwhelming opponents with repeated triggers or incremental damage from counters and etb effects.