Deck & Commander Strategies

Eshki, Temur's Roar
Builds power on Eshki through casting creatures, dealing damage to opponents via commander triggers, and leveraging Shandra, Skinner for creature and planeswalker removal through non-combat damage.

Splinter, the Mentor / Donatello, the Brains
Artifact blink and token generation combo, creating mutagen tokens whenever creatures leave the battlefield, with Donatello doubling token production to quickly amass board presence.

The Unagi of Kyoshi Island
Voltron deck focused on equipping the commander with various swords and attacking to eliminate opponents one by one through combat damage.

Teval, the Balanced Scale
Ramp and card draw focused, playing creatures with powerful enters-the-battlefield abilities and generating mana advantage to cast impactful spells.
Gameplay Insights
- 1
Eshki's synergy with Shandra, Skinner created a recurring source of non-combat damage to opponents and targeted removal, forcing opponents to be cautious about their board state.
- 2
Splinter and Donatello's combination enabled multiple mutagen tokens to be created on blink or death triggers, accelerating their board presence quickly.
- 3
The Unagi player prioritized card draw and Voltron equipment to build a lethal commander threat, banking on single combat damage victories.
- 4
Teval's use of Savala to draw cards when a creature with the greatest power entered the battlefield helped maintain card advantage and mana ramp, facilitating a strong midgame.
- 5
The interaction of Dream Tide Whale and Eshki's triggers resulted in a board-wide damage effect that pressured all players simultaneously.
Notable Cards
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Eshki, Temur's Roar
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Splinter, the Mentor
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Donatello, the Brains
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Command Tower
Gameplay Summary
The game began with each player developing their board state and setting up their respective strategies.
Eshki focused on casting creatures to grow in power and trigger damage to opponents, leveraging the synergy with Shandra, Skinner to control the board by dealing damage to creatures or planeswalkers whenever non-combat damage was dealt.
Splinter and Donatello worked together to create mutagen tokens through creature deaths and blink effects, aiming to generate board presence and overwhelm opponents.
The Unagi player pursued a Voltron strategy, equipping the commander with swords and aiming to end the game through direct combat damage.
Teval's deck seemed to aim at drawing cards and ramping to capitalize on creatures with powerful enters-the-battlefield effects, as seen with cards like Savala.













![Tarkir: Dragonstorm PACK TACTICS ft. Teval, Felothar, Eshki, Zurgo [ EDH / Commander Gameplay ] thumbnail](https://i.ytimg.com/vi/hZuA4Kdlt04/sddefault.jpg)




















