Deck Strategies
Isu the Abominable
Focuses on snow permanents to grow Isu with +1/+1 counters, leveraging snow synergies and control elements to build a large threat while using enchantments to protect and enhance board presence.
Edgar Markov
Plays aggressive vampire tribal with Eminence to create tokens and pump vampires, aiming to overwhelm opponents quickly through combat damage and incremental board presence.
Rielle, the Everwise
Uses discard and instant/sorcery interactions to draw cards and fill the graveyard, maintaining card advantage and fueling powerful spells to control the game and gain incremental value.
Bohn, Beguiling Balladeer
Utilizes mana acceleration and enchantments to support a spell-slinging Bard theme, aiming to generate value through spells and interactions while controlling the pace of the game.
Gameplay Insights
- 1
Edgar Markov's use of Eminence to create vampire tokens each time a vampire spell is cast accelerated his board development significantly.
- 2
Isu the Abominable's growth was carefully timed with snow permanent drops, capitalizing on the synergy to build a large threat while limiting opponents' combat options.
- 3
The enchantment Dueling Grounds altered combat by restricting attacks and blocks, forcing players to reconsider their aggressive strategies.
- 4
Rielle's discard-draw mechanic allowed her to maintain a steady hand size and leverage graveyard synergy without overcommitting to fast combo lines.
- 5
Bohn's deployment of mana rocks like Isu Signet and enchantments enabled her to ramp into her commander faster, supporting a spell-heavy gameplay style.
Notable Cards
Edgar Markov
Isu the Abominable
Rielle, the Everwise
Dueling Grounds
Knight of the Ebon Legion
Ice-Fang Coatl
Braid of Fire
Avacyn's Pilgrim
Wayfarer's Bauble
Sulfur Falls
Reliquary Tower
Summary
The game began with each player developing their board state cautiously, focusing on ramp and early creature deployment. Edgar Markov quickly established a vampire tribal presence, leveraging the Eminence ability to generate tokens and bolster his forces. Meanwhile, Isu the Abominable steadily grew larger by playing snow permanents and accumulating +1/+1 counters. Rielle, the Everwise utilized spells and graveyard interactions to draw cards and maintain hand advantage, setting up for a midgame where discarding and drawing could fuel her strategy. Bohn, Beguiling Balladeer, contributed to the bard and spell-slinging theme, using mana rocks and enchantments to accelerate her game plan. A key turning point occurred when Edgar Markov's aggressive vampire tokens started pressuring opponents, forcing defensive plays. Isu's snow synergy allowed it to become a significant threat, especially as multiple snow lands and creatures entered the battlefield, triggering counter accumulation and enabling powerful enchantments. Rielle's ability to draw cards off discards kept her options open, and she threatened to outvalue opponents over time. The board was further shaped by enchantments like Dueling Grounds, which limited combat interactions, slowing down wide attacks and changing the combat dynamics. The game saw a balance between aggressive token creation, incremental growth through counters, and resource advantage through card draw, with players adapting to these shifting threats.