Deck & Commander Strategies
Francisco, Fowl Marauder & Kraum, Ludevic's Opus
This Grixis partner deck aims to establish a strong advantage engine and control the board with efficient disruption. It combos off using Francisco in conjunction with cards like Agatha's Soul Cauldron and Walking Ballista to close out games.
Bjorna, Nightfall Alchemist & Wernog, Rider's Chaplain
A turbo combo deck focused on casting Ad Nauseam quickly to find a win condition. It leverages classic Oracle or Underworld Breach combo lines and gains incremental value from the companion Lurrus of the Dream-Den.
Kinnan, Bonder Prodigy
Ramp-heavy deck that accelerates mana generation to cast big threats and powerful spells. It grinds incremental value and flips into hard-to-handle threats that can dominate the mid-to-late game.
Dargo, the Shipwrecker & Thrasios, Triton Hero
This deck aims to gain card advantage and tempo through Thrasios, then uses Dargo to either combo off or draw large quantities of cards with Greater Good style effects. It seeks to capitalize on sacrificing and recursion synergies.
Gameplay Insights
- 1
TK's early casting of Trinisphere significantly slowed down the table, affecting everyone's ability to play multiple spells in a turn and shaping the pace of the game.
- 2
Chris's use of Force of Will to counter Consecrated Sphinx was pivotal in preserving his card advantage and preventing a potential early snowball.
- 3
Matt leveraged Borna's ability to sacrifice clues for incremental card draw and used Wishclaw Talisman to tutor key combo pieces, enabling consistent setup.
- 4
The final winning move involved Matt casting Demonic Consultation naming Island, exiling his library and triggering Thassa's Oracle to win the game via a classic cEDH combo.
- 5
Players frequently used fetchlands and life payment to fix mana and maximize early game acceleration, setting up for fast combo execution.
Notable Cards
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Trinisphere
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Force of Will
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Consecrated Sphinx
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Demonic Consultation
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Thassa's Oracle
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Chromatic Lantern
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Mox Amber
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Arcane Signet
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Walking Ballista
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Agatha's Soul Cauldron
Gameplay Summary
The game featured four competitive decks battling with strong synergy and combo potential.
The players quickly developed board presence and mana acceleration, with early plays like mana dorks, powerful artifacts, and tutors setting the tone.
Key moments included the casting of Trinisphere by TK, which slowed down spell casting for everyone, and Chris's timely Force of Will counterspell to save a crucial Consecrated Sphinx, maintaining his card advantage.
Matt's deck aggressively used sacrifice outlets and card draw engines to generate value, exemplified by Borna's ability to sacrifice clues and the casting of Thassa's Oracle.
The game ended decisively when Matt executed a Demonic Consultation naming Island, exiling his library and winning with the Oracle trigger, showcasing a classic combo finish in cEDH.