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I Hate Your Deck #38 Chatterfang v Phenax v Wort v Korvold || Commander Gameplay mtg edh

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Phenax, God of Deception

    Phenax, God of Deception

    Mill opponents’ libraries by tapping creatures to force them to put cards from their libraries into their graveyards, leveraging toughness-based milling and landfall triggers to control the game.

  • Wort, the Raidmother

    Wort, the Raidmother

    Generate Goblin tokens and use the conspire mechanic to copy instant and sorcery spells, ramping aggressively and creating overwhelming board states with doubled spells.

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Exploit sacrifice synergies and landfall triggers to draw cards, grow Korvold with +1/+1 counters, and generate incremental advantage through sacrificing creatures and lands.

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Produce large numbers of Squirrel tokens by doubling token generation, then sacrifice those tokens for removal and buffs, going wide and fast to overwhelm opponents.

Gameplay Insights

  • 1

    Chatterfang's token doubling enabled explosive token production that allowed for repeated sacrifice triggers to control the board effectively.

  • 2

    Phenax's use of mill and landfall with Ruin Crab put steady pressure on opponents' libraries, forcing them to play around library depletion.

  • 3

    Wort's conspire ability allowed for duplicated spells, making ramp and token generation spells much more impactful and snowballing quickly.

  • 4

    Korvold's sacrifice and landfall synergies provided consistent card draw and board presence, enabling him to recover from board wipes or aggressive plays.

  • 5

    Thermo-Alchemist's ability to ping opponents repeatedly synergized well with instant and sorcery spells, adding incremental damage and control pressure.

  • 6

    Opposition Agent was a key disruption tool that hindered opponents' tutoring and search effects, impacting their ability to find critical combos or answers.

Notable Cards

  • Ruin Crab

    Ruin Crab

  • Thermo-Alchemist

    Thermo-Alchemist

  • Opposition Agent

    Opposition Agent

  • Dragon Fodder

    Dragon Fodder

  • Cultivate

    Cultivate

  • Prismatic Vista

    Prismatic Vista

  • Vampiric Tutor

    Vampiric Tutor

  • Awakening Zone

    Awakening Zone

Summary

The game began with each player developing their board according to their deck strategies. Phenax focused on mill by deploying Ruin Crab and other landfall synergies to steadily mill opponents' libraries. Wort aimed to generate explosive value with Goblin tokens and conspire abilities to copy spells and ramp aggressively. Korvold played a sacrifice-themed deck, leveraging landfall and sacrificing creatures for card draw and incremental advantage. Chatterfang, the Squirrel General, quickly established a token presence, using token doublers and sacrifice effects to control the board and pressure opponents. Early plays showed a gradual build-up with some key cards like Thermo-Alchemist and Opposition Agent affecting the tempo and interaction. A pivotal moment involved Chatterfang creating multiple tokens, then sacrificing them to weaken opponents' boards, while Korvold and Phenax sought to maintain board presence and disrupt opponents through milling and sacrifice synergies. Wort's ability to conspire spells created multiple value plays, accelerating her ramp and board impact. Throughout the midgame, the players jockeyed for control through incremental card advantage, token swarms, and mill strategies, setting up for potentially explosive turns fueled by token sacrifices and mill triggers.

Description

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Show Notes:

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