Deck Strategies
Thalia and The Gitrog Monster
A land-centric graveyard recursion deck focused on sacrificing lands and creatures each turn to draw cards, replaying lands from the graveyard to maintain resource advantage and create a combo engine of continuous card draw and board development.
The Beamtown Bullies
An aggressive deck leveraging creatures with haste and vigilance that can temporarily grant non-legendary creatures from its graveyard to opponents, disrupting their plans and maintaining pressure through tempo and board presence.
Witch-king of Angmar
A flyer-based deck that punishes opponents by forcing them to discard cards when creatures deal combat damage, bolstered by evasion and indestructibility to maintain board presence and control.
Kyler, Sigardian Emissary
A human tribal deck that accumulates +1/+1 counters on humans entering the battlefield, providing incremental buffs to all human creatures and creating a growing, synergistic battlefield presence.
Gameplay Insights
- 1
The Gitrog Monster player's use of land sacrifice and recursion created a strong card draw engine that was pivotal in maintaining continuous pressure.
- 2
Granting non-legendary creatures from the graveyard to opponents by The Beamtown Bullies altered combat dynamics and forced tactical adjustments.
- 3
Using activated abilities to tap lands entering the battlefield helped control tempo despite the drawback of lands entering tapped.
- 4
The human tribal synergy from Kyler, Sigardian Emissary provided steady incremental growth, reinforcing board development.
- 5
Strategic combat attacks combined with sacrifice triggers maximized card advantage and resource cycling.
- 6
The interplay between sacrificing lands to draw cards and recurring those lands kept the Gitrog Monster deck resilient against board wipes.
Notable Cards
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Thalia and The Gitrog Monster
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The Beamtown Bullies
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Witch-king of Angmar
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Kyler, Sigardian Emissary
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Unexpected Windfall
Summary
The game began with players establishing their board states by playing various creatures and lands, focusing on synergistic interactions with their commanders. A key early tempo was set by Thalia and The Gitrog Monster, who allowed an additional land drop each turn and card draw when lands hit the graveyard, combined with sacrificing lands or creatures to draw more cards. The Beamtown Bullies brought aggressive creatures that could grant non-legendary creatures from the graveyard to opponents temporarily, adding pressure and board presence. Witch-king of Angmar contributed with evasion and a discouraging discard effect on opponents when dealing combat damage, while Kyler, Sigardian Emissary buffed other humans with +1/+1 counters, providing incremental power boosts across the board. The game featured multiple lands entering play tapped due to the Gitrog Monster’s ability and non-basic land restrictions, but this was offset by recursion effects that allowed sacrificed lands to return to play, enabling repeated card draw and resource replenishment. A pivotal moment occurred when the Gitrog Monster player leveraged the combo of sacrificing lands each turn to draw cards while replaying those lands from the graveyard, generating significant card advantage and board presence. Combat phases saw strategic attacks aimed at weakening opponents and triggering sacrifice and draw effects. The Beamtown Bullies' ability to grant creatures from their graveyard to others added complexity and forced players to adapt. Despite some board wipes and removal attempts, the recurring land sacrifice and draw engine allowed the Gitrog Monster deck to maintain momentum. The game appeared to revolve around incremental advantage through land and graveyard interactions, with the Gitrog Monster deck aiming to grind out opponents by overwhelming them with card advantage and recurring threats.