Deck & Commander Strategies

The Lord of Pain
Leverages damage triggers whenever opponents cast spells to chip away at their life totals, using political play to avoid early elimination and maintain board presence.

Bello, Bard of the Brambles
Utilizes high mana value artifacts and enchantments to generate value and control the pace of the game, aiming to hurt opponents through powerful permanents.

Vial Smasher the Fierce & Sidar Kondo of Jamuraa
Combines low-power creatures with spell-slinging to deal incremental damage via Vial Smasher’s triggered ability while Sidar Kondo restricts blockers, enabling aggressive combat and control.

Captain N'ghathrod
Mills opponents to generate value and pressure through graveyard synergy, deploying creatures like Sewer Nemesis that scale with graveyard size and punishing opponents for casting spells.
Gameplay Insights
- 1
Lord of Pain’s ability to deal damage to all opponents upon spell casts synergized effectively with Vial Smasher’s triggered damage to spread damage widely and disrupt opponents.
- 2
Sewer Nemesis’s scaling power based on an opponent’s graveyard size created a significant threat that forced targets and attention from other players.
- 3
Sidar Kondo’s restriction on blocking creatures with power greater than two shaped combat interactions, allowing low-power creatures to attack more freely.
- 4
Feylance Revoker was used strategically to temporarily shut down key activated abilities, such as those of Shandra's Embercat, affecting opponents’ tempo.
- 5
Players carefully managed milling triggers and graveyard interactions to maximize value while mitigating threats from opponents’ graveyard synergies.
Notable Cards
-

Vial Smasher the Fierce
-

Sidar Kondo of Jamuraa
-

Sewer Nemesis
-

K'rrik, Son of Yawgmoth
-

Garruk's Uprising
-

Ruin Crab
-

Stone Calendar
Gameplay Summary
The game opened with early land drops and typical ramp spells as players set up their boards.
Spectra's Captain N'ghathrod deck focused on milling opponents while controlling the board with creatures like Ruin Crab and later deploying threats such as Sewer Nemesis, which scaled with graveyard size and punished opponents for casting spells.
Benji piloted a Vial Smasher and Sidar Kondo partner deck, leveraging low-power creatures and spell-slinging synergy to control the pace and apply pressure with Vial Smasher's damage triggers.
John used the Lord of Pain deck, emphasizing political play and the threat of dealing damage whenever opponents cast spells, carefully managing board presence to avoid early focus. Key turning points included the deployment of Lord of Pain and K'rrik, Son of Yawgmoth, which significantly altered the damage dynamics on the board.
The interaction between Vial Smasher's triggered damage and Lord of Pain's ability to deal damage to all opponents when a spell was cast created frequent damage spreads, forcing players to navigate both direct and indirect sources of damage.
Spectra's use of Sewer Nemesis to mill and scale a large creature added pressure, while Benji's Sidar Kondo prevented blocking by creatures with flying or reach that had power greater than two, shaping combat dynamics.
The game was marked by continuous damage exchanges, milling, and tactical removal until decisive damage from commanders and synergistic spells began to whittle down opponents' life totals.











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