TnS Commander Sessions - EDH Gameplay - Go-Shintai, Voja, Hapatra, Aminatou - Episódio 7 thumbnail Blurred backdrop thumbnail
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TnS Commander Sessions - EDH Gameplay - Go-Shintai, Voja, Hapatra, Aminatou - Episódio 7

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Ramp mana quickly to cast large creatures and spells, using Go-Shintai's ability to provide protection and resilience, aiming for a robust board presence that can outlast opponents.

  • Hapatra, Vizier of Poisons

    Hapatra, Vizier of Poisons

    Utilize -1/-1 counters and poison counters to generate numerous snake tokens, creating a wide board of deathtouch creatures that control the board and chip away at opponents' life totals.

  • Voja, Jaws of the Conclave

    Voja, Jaws of the Conclave

    Ramp mana and deploy a variety of creatures to build a synergistic board, focusing on combat damage and leveraging Voja's abilities to enhance creature effectiveness.

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

    Manipulate permanents and the top of the deck to gain card advantage and value, using flicker and control effects to disrupt opponents and maintain board control.

Gameplay Insights

  • 1

    Hapatra's poison and -1/-1 counter synergy was pivotal in creating a large number of snake tokens, pressuring opponents through board presence and deathtouch.

  • 2

    Aminatou's use of Generous Patron allowed her to draw multiple cards and generate tokens, increasing her board impact significantly in a single turn.

  • 3

    Proliferate was used strategically to increase counters on creatures, amplifying Hapatra's token generation and overall board strength.

  • 4

    Players carefully managed combat phases, balancing offense and defense to avoid overexposure, especially when facing deathtouch creatures and token swarms.

  • 5

    Mana ramp and fixing spells like Cultivate and signets helped accelerate plays and stabilize colors, enabling commanders and key spells to be cast earlier.

Notable Cards

  • Hapatra, Vizier of Poisons

    Hapatra, Vizier of Poisons

  • Generous Patron

    Generous Patron

  • Cultivate

    Cultivate

  • Timberwatch Elf

    Timberwatch Elf

Gameplay Summary

The game unfolded with players gradually ramping mana and developing their boards through land drops, ramp spells, and creature deployment.

Hapatra, Vizier of Poisons established a strong presence by producing multiple snake tokens via poison counters and -1/-1 counter interactions, generating a growing army that pressured opponents.

Aminatou, the Fateshifter utilized her control and value engine capabilities by manipulating permanents and drawing cards, while Go-Shintai of Life's Origin and Voja, Jaws of the Conclave contributed to board presence and color fixing.

The board state saw constant trading, proliferating counters, and tactical plays involving sacrificing and returning creatures to hand, which maintained a dynamic and interactive game flow. A key turning point was when Hapatra leveraged her poison counter and token generation combo to flood the board with snakes, forcing opponents to respond decisively.

Aminatou's use of Generous Patron to draw cards and create tokens further escalated the board pressure.

The game featured several combat phases where damage was calculated carefully, with players balancing aggression and defense.

The proliferate mechanic played an important role in enhancing counters on creatures, synergizing particularly with Hapatra's strategy.

By the end of the available footage, the game was tense with multiple creatures on the battlefield and players preparing for significant combat phases, indicating a likely finish reliant on overwhelming board presence and incremental value from counters and tokens.

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