Deck Strategies
Kinnan, Bonder Prodigy
This deck revolves around generating infinite mana and using Kinnan's ability to dig through the deck for win conditions.
Urza, Lord High Artificer
Urza's deck leverages artifacts for mana generation and control, and uses Urza's activated ability to access win conditions.
Glarb, Calamity's Augur
Glarb's deck focuses on manipulating opponents' spells and using counter spells to control the board state.
Kraum, Ludevic's Opus
Kraum's deck is a control strategy that leverages counter magic and tries to win with Kraum's damage ability.
Tymna the Weaver
Tymna's deck utilizes life gain strategies and card advantage to out value opponents.
Gameplay Insights
- 1
Mystic Remora played a significant role in the early game, providing substantial card advantage to each player.
- 2
The attempt to create infinite mana using Basalt Monolith, Forensic Gadgeteer, and Isochron Scepter with Transmute Artifact was a key moment, showcasing an intricate combo but ultimately being disrupted by a Chain of Vapor.
- 3
The final play of the game, using Urza's ability to find and cast Walking Ballista for an infinite amount, highlighted the potential of Urza's ability to dig through the deck for win conditions.
Notable Cards
Mystic Remora
Basalt Monolith
Forensic Gadgeteer
Isochron Scepter
Transmute Artifact
Chain of Vapor
Walking Ballista
Summary
The match begins with each player using their opening turns to establish their mana base and draw engines, with Mystic Remora being a recurring play across the board. The game takes a turn when a player attempts to create infinite mana using Basalt Monolith, Forensic Gadgeteer, and Isochron Scepter with Transmute Artifact. However, this strategy is thwarted by a well-timed Chain of Vapor. In a surprising twist, the player has a backup plan: he activates Urza's ability, digging through his deck to find Walking Ballista, which he casts for an infinite amount, ending the game.