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ARTIFACT DECKS ARE BETTER NOW WITHOUT DOCKSIDE! CYREXIAN MANA AND PHYREXIAN HANNAH PLAY cEDH

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    This deck revolves around generating infinite mana and using Kinnan's ability to dig through the deck for win conditions.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Urza's deck leverages artifacts for mana generation and control, and uses Urza's activated ability to access win conditions.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Glarb's deck focuses on manipulating opponents' spells and using counter spells to control the board state.

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    Kraum's deck is a control strategy that leverages counter magic and tries to win with Kraum's damage ability.

  • Tymna the Weaver

    Tymna the Weaver

    Tymna's deck utilizes life gain strategies and card advantage to out value opponents.

Gameplay Insights

  • 1

    Mystic Remora played a significant role in the early game, providing substantial card advantage to each player.

  • 2

    The attempt to create infinite mana using Basalt Monolith, Forensic Gadgeteer, and Isochron Scepter with Transmute Artifact was a key moment, showcasing an intricate combo but ultimately being disrupted by a Chain of Vapor.

  • 3

    The final play of the game, using Urza's ability to find and cast Walking Ballista for an infinite amount, highlighted the potential of Urza's ability to dig through the deck for win conditions.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Basalt Monolith

    Basalt Monolith

  • Forensic Gadgeteer

    Forensic Gadgeteer

  • Isochron Scepter

    Isochron Scepter

  • Transmute Artifact

    Transmute Artifact

  • Chain of Vapor

    Chain of Vapor

  • Walking Ballista

    Walking Ballista

Gameplay Summary

The match begins with each player using their opening turns to establish their mana base and draw engines, with Mystic Remora being a recurring play across the board.

The game takes a turn when a player attempts to create infinite mana using Basalt Monolith, Forensic Gadgeteer, and Isochron Scepter with Transmute Artifact.

However, this strategy is thwarted by a well-timed Chain of Vapor.

In a surprising twist, the player has a backup plan: he activates Urza's ability, digging through his deck to find Walking Ballista, which he casts for an infinite amount, ending the game.

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