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Sin, Tidus, Cloud, Y'shtola | Final Fantasy Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sin, Spira's Punishment

    Sin, Spira's Punishment

    Fill the graveyard with lands and powerful creatures for recursion with the commander.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    The strategy was not clear from the given transcript, but the player seemed to focus on avoiding interactions with Sin.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Build a deck around Godo and Helm of the Hosts combo to win through infinite combat steps.

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

    Play high-cost artifacts and drain opponents' life.

Gameplay Insights

  • 1

    The casting of Conqueror's Death and subsequent exiling of Staff of Completion was a significant moment that disrupted opponent's gameplay.

  • 2

    The decision by the Cloud, Ex-SOLDIER player to build a deck around a specific combo shows the importance of synergy in deck building.

  • 3

    The strategy of filling the graveyard for later recursion by Sin, Spira's Punishment player shows the use of graveyard as a resource in gameplay.

Notable Cards

  • Sin, Spira's Punishment

    Sin, Spira's Punishment

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

Gameplay Summary

The game started with all players taking their turns to set up their board states and mana bases.

Jason playing with Sin Spira's Punishment aimed to fill up his graveyard with lands and powerful creatures to recur later with his commander.

Tidus, Yuna's Guardian, played by an unknown player, seemed to focus on avoiding interactions with Sin due to the alleged adverse effects.

Nate, piloting Cloud, Ex-SOLDIER, built his deck around Godo and Helm of the Hosts combo, hoping to win through infinite combat steps.

Matt, with Y'shtola, Night's Blessed, opted for an artifact strategy with high-cost cards to drain opponents' life.

The game featured intensive interactions, with players casting their commanders, activating abilities, and responding to each other's spells.

A significant turning point occurred when Conqueror's Death was cast, exiling a key artifact card, Staff of Completion, from the battlefield.

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