Kodama/Vial Smasher vs Tevesh/Rograkh vs Old Stickfingers vs Tymna/Kraum | CEDH Gameplay thumbnail Blurred backdrop thumbnail
Playing With Power MTG profile icon

Kodama/Vial Smasher vs Tevesh/Rograkh vs Old Stickfingers vs Tymna/Kraum | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Old Stickfingers

    Old Stickfingers

    A proactive reanimation deck that uses Entomb and reanimation combos with Razaketh to quickly assemble a game-ending combo, supported by tutors and powerful artifacts like Bolas's Citadel.

  • Kodama of the East Tree Vial Smasher the Fierce

    Kodama of the East Tree / Vial Smasher the Fierce

    A midrange deck that generates value through Kodama's ability and seeks to combo off with Razaketh, Valakut Exploration, or Kiki-Jiki for a finishing burst.

  • Rograkh, Son of Rohgahh Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools / Rograkh, Son of Rohgahh

    A Divergent Transformations deck focusing on cheating out Razaketh and creating thrull tokens to generate card advantage and board presence, aiming for a quick combo finish.

  • Tymna the Weaver

    Tymna the Weaver / Kraum Ludevic's Opus

    A Blue Farm variant that leverages card draw and value engines, setting up powerful combos involving Ad Nauseam, Peer Into The Abyss, Bolas's Citadel, or Underworld Breach to close out the game.

  • Kodama of the East Tree Thrasios, Triton Hero

    Thrasios, Triton Hero / Kodama of the East Tree

    A midrange combo deck that uses Kodama to generate value and ramp, then uses infinite mana combos with Thrasios to win through infinite draw or damage.

  • Sakashima of a Thousand Faces

    Krark the Thumbless / Sakashima of a Thousand Faces

    A chaotic spellcasting deck that plays both commanders to generate multiple spell triggers and exploits randomness to force opponents into conceding through repeated punishing effects.

Gameplay Insights

  • 1

    Noah's use of Bolas's Citadel to cast multiple spells from the top of his library, combined with Sensei's Divining Top activation and Aetherflux Reservoir, created a powerful loop that allowed him to gain massive life and end the game swiftly.

  • 2

    Stephen's aggressive early turn one play with Tevesh Szat and Rograkh generated thrull tokens and card draw, establishing a threatening board state that demanded immediate answers.

  • 3

    Dante leveraged Urza's Saga to tutor up powerful artifacts like Jeweled Lotus, facilitating explosive mana ramp and enabling complex combo sequences with Kodama and Thrasios.

  • 4

    Noah's Krark and Sakashima deck capitalized on spellcasting randomness and repeated effects to pressure opponents, illustrating the power of synergy between commanders with chaotic effects.

  • 5

    Zack's Tymna and Kraum deck focused on incremental card advantage and disruption, using tutors and efficient creatures like Ranger-Captain of Eos and Dragon's Rage Channeler to maintain board presence and set up lethal combos.

  • 6

    The sequencing of mana acceleration, tutor chains, and value engine activations was critical to maintaining tempo and overwhelming opponents before they could stabilize.

Notable Cards

  • Bolas's Citadel

    Bolas's Citadel

  • Aetherflux Reservoir

    Aetherflux Reservoir

  • Sensei's Divining Top

    Sensei's Divining Top

  • Culling Ritual

    Culling Ritual

  • Jeweled Lotus

    Jeweled Lotus

  • Mana Crypt

    Mana Crypt

  • Mana Vault

    Mana Vault

  • Urza's Saga

    Urza's Saga

  • Kodama of the East Tree

    Kodama of the East Tree

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

  • Tymna the Weaver

    Tymna the Weaver

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Ad Nauseam

    Ad Nauseam

  • Peer into the Abyss

    Peer into the Abyss

  • Underworld Breach

    Underworld Breach

Gameplay Summary

The game featured four competitive Commander decks with distinct strategies revolving around powerful combos and value engines.

Early turns saw explosive plays such as multiple mana acceleration spells, with players quickly establishing board presence and resource advantage.

Noah's Old Stickfingers deck executed a pivotal board wipe with Culling Ritual, followed by a sequence of spells cast through Bolas's Citadel, including tutors and card draw engines like Sensei's Divining Top and Aetherflux Reservoir.

This enabled him to build a massive life total and ultimately eliminate all opponents with Aetherflux Reservoir's storm-like finish. In the subsequent game, the focus shifted to a slower, value-driven midrange strategy by Dante piloting Kodama and Thrasios, aiming to generate infinite mana with card synergies and combo pieces like Urza's Saga and Jeweled Lotus.

Meanwhile, Noah piloted Krark and Sakashima, a deck centered on chaotic spellcasting and forced concessions through punishing randomness.

Stephen's Tevesh and Rograkh deck demonstrated aggressive early plays and thrull token generation alongside card draw and disruption.

Zack's Tymna and Kraum deck prioritized card advantage and value engines, eventually securing lethal through a combination of tutors and combat damage.

The matches highlighted high-level sequencing, the power of fast mana, and the importance of leveraging unique commander abilities for combo wins or incremental advantage.

Watch on YouTube