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Revenge of the Deck EP: 31 Jaxis v Emrakul v Zur v Myrel [EDH gamplay]

Play a land and PASS!

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Jaxis, the Troublemaker

    Jaxis, the Troublemaker

    Creates token copies of creatures with haste to apply aggressive board pressure, utilizing card draw from sacrificing tokens to maintain hand advantage.

  • Emrakul, the Promised End

    Emrakul, the Promised End

    Uses Emrakul's ability to control opponents' turns and gain extra turns, disrupting opponents’ plans and generating enormous value through extra actions.

  • Zur, Eternal Schemer

    Zur, Eternal Schemer

    Leverages enchantments to protect creatures and convert enchantments into creatures, focusing on resilience and incremental board presence to outlast opponents.

  • Myrel, Shield of Argive

    Myrel, Shield of Argive

    Generates a large army of soldier tokens that grow exponentially with each attack, aiming to overwhelm opponents through sheer numbers and synergy.

Gameplay Insights

  • 1

    Casting Blood Moon early significantly disrupted non-basic lands, affecting mana availability and forcing players to adapt their strategy.

  • 2

    Emrakul's ability to take control of an opponent’s turn and grant an extra turn created pivotal tempo swings that pressured other players.

  • 3

    Myrel's attack-triggered token doubling created exponential board growth, making it a constant threat that demanded immediate answers.

  • 4

    Zur's use of enchantments to create creatures with lifelink and deathtouch provided a strong defensive backbone while slowly building board presence.

  • 5

    Jaxis's token copying and sacrifice for card draw helped maintain momentum but required careful timing to avoid overextension.

Notable Cards

  • Blood Moon

    Blood Moon

  • Endless Atlas

    Endless Atlas

  • Arcane Signet

    Arcane Signet

  • Urza's Mine

    Urza's Mine

  • Urza's Power Plant

    Urza's Power Plant

  • Urza's Tower

    Urza's Tower

Summary

The game started with each player setting up their board and mana base, with early turns focusing on ramp and mana fixing to enable stronger plays later. The Jaxis player aggressively sought to create token copies of creatures, leveraging haste to apply early pressure. Emrakul's player aimed to control the flow of the game by using Emrakul's ability to take over opponents' turns and generate additional turns, creating disruption and tempo swings. Zur's player focused on enchantments, using them to protect their board and transform enchantments into formidable creatures, aiming to outlast others through resilience and incremental advantage. Meanwhile, Myrel's player built a massive army of soldier tokens, capitalizing on Myrel's attack trigger to exponentially grow their forces and dominate the battlefield through overwhelming numbers. A key turning point was the casting of Blood Moon, which disrupted non-basic lands and forced players to adapt their mana bases, affecting their ability to execute planned strategies. Emrakul's control effects and extra turns created significant tempo swings, while Myrel's token generation threatened to overwhelm the table. Zur's enchantment-based defense and ability to turn enchantments into creatures provided a unique form of board presence and protection. In the mid-game, Jaxis leveraged token copying to maintain pressure and card draw, but the overwhelming token army from Myrel and the disruptive control from Emrakul shaped the game’s pace. The interactions between these archetypes created a dynamic and tense gameplay environment where managing board state and timing was crucial. Ultimately, the game revolved around which player could better leverage their upgraded deck to control the board and execute their win condition first.

Description

You voted for them and you got them! This is revenge of the deck, thanks to all of our awesome viewers who voted and decided which commanders would get a second chance at victory, So join us as Jaxis fights against Emrakul and her controlling ways. Witness Zur use his enchantments to defend against Myrel’s soldier army. #edh #edhcommander #mtg #mtgcommander #mtgedh #commander #magicthegathering #revenge

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Card art: scryfall.com

Deck List:

Dan: www.moxfield.com/decks/6qlUGyu1p0CJz1A-BlC-WQ

Chris: www.moxfield.com/decks/3mwEgyL6hkO95GAFmajcag

Ken: www.moxfield.com/decks/qnuIWpTbSU6k3Ti3i0guSQ

Vince: www.moxfield.com/decks/Cuk2Uc2cb0iIUOSwKfkC9w