Deck & Commander Strategies
Xu-Ifit, Osteoharmonist
Focuses on graveyard recursion by returning creatures as skeletons, enabling sacrifice and reanimation loops to maintain board presence and chip away opponents with resilient threats.
Ragost, Deft Gastronaut
Utilizes artifacts as food tokens to gain life and trigger damage to opponents, playing a slow attrition game that combines resource sacrifice with steady incremental damage.
Syr Vondam, Sunstar Exemplar
Generates tokens and grows larger with each creature death or exile, leveraging token swarms and life gain to pressure opponents and threaten board wipes with a loaded commander.
Tannuk, Steadfast Second
Leverages haste granted to creatures and warp mechanics to play aggressive and fast, producing goblin tokens on attack and copying threats to overwhelm opponents quickly.
Gameplay Insights
- 1
Tannuk’s use of Cursed Mirror copying Strike Leader to generate multiple attacking goblin tokens significantly increased board pressure and forced difficult blocking decisions.
- 2
Syr Vondam’s token generation tied to creature deaths synergized well with the goblin tokens, allowing for incremental growth and life gain during combat.
- 3
Ragost’s strategy of sacrificing artifacts as food to gain life and deal damage created tension at the table, forcing players to consider attrition damage alongside board development.
- 4
Xu-Ifit’s early play of Death Baron enhanced the recursion deck’s skeleton tokens and zombies, providing both offensive and defensive value through death touch and +1/+1 bonuses.
- 5
Players showed careful political consideration by deciding whether or not to block token attacks, balancing damage taken against preserving key threats like Cursed Mirror.
Notable Cards
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Death Baron
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Cursed Mirror
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Sun Droplet
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Arcane Signet
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Talisman of Conviction
Gameplay Summary
The game opens with all four players establishing their mana bases and early board presence, setting the stage for a dynamic multiplayer Commander game.
Ragost, Deft Gastronaut leverages artifact synergies and food tokens to sustain life and deal damage, creating a slow but steady attrition strategy.
Syr Vondam, Sunstar Exemplar focuses on generating tokens and growing larger through creature deaths, applying pressure with a growing board and token swarm potential.
Xu-Ifit, Osteoharmonist plays a graveyard recursion game, repeatedly bringing back creatures as skeletons to maintain board presence and leverage sacrifice effects.
Tannuk, Steadfast Second capitalizes on haste and warp mechanics to accelerate its tempo, creating aggressive board states quickly with goblin tokens and copying threats using Cursed Mirror for added pressure. Key moments include Ragost generating life and dealing damage through sacrificing artifacts, Syr Vondam’s Strike Leader producing goblin tokens that force multiple blocks and damage distribution, and Xu-Ifit’s Death Baron and graveyard recursion setting the tone for a resilient undead theme.
Tannuk’s clever use of Cursed Mirror to copy Strike Leader allows for overwhelming token generation and multiple attackers, shifting the momentum.
The interplay saw players making tactical blocks and damage assignments, with political undertones affecting combat decisions.
Ultimately, the game revolves around balancing aggressive token swarms, life gain combos, and recursion value, with each player vying to outpace or outlast the others through incremental advantage and well-timed attacks.