MTG Commander Gameplay | Tiamat, Hinata, Torbran, Karametra | EP41 thumbnail Blurred backdrop thumbnail
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MTG Commander Gameplay | Tiamat, Hinata, Torbran, Karametra | EP41

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Karametra, God of Harvests

    Karametra, God of Harvests

    Ramp into enchantment creatures and spells, build a defensive wall, and control the board through combat and card advantage by tutoring forests.

  • Torbran, Thane of Red Fell

    Torbran, Thane of Red Fell

    Aggressively deal damage with mono-red creatures and burn spells, leveraging Torbran’s damage amplification to quickly reduce opponents’ life totals.

  • Hinata, Dawn-Crowned

    Hinata, Dawn-Crowned

    Use X-spells and cost-reduction mechanics to cast large spells cheaply, applying control elements to disrupt opponents while escalating board presence.

  • Tiamat

    Tiamat

    Assemble a toolbox of dragons by searching for five distinct dragon cards upon casting Tiamat, creating powerful synergies and combat tricks with dragon tribal support.

Gameplay Insights

  • 1

    The early use of Roiling Vortex applied incremental damage and prevented opponents from gaining life, pressuring slower decks.

  • 2

    The interaction between Hinata’s cost reduction and X-spells allowed casting large spells efficiently, accelerating the deck’s tempo.

  • 3

    Torbran’s damage boost made even small burn spells and creature attacks significantly more threatening, forcing opponents to prioritize defense or removal.

  • 4

    Karametra’s ability to tutor forests each time a creature was cast provided consistent ramp and board development, enabling a gradual build-up of resources.

  • 5

    Tiamat’s role as a five-color dragon commander gave access to diverse dragon synergies, but required assembling a critical mass of dragons to maximize impact.

Notable Cards

  • Roiling Vortex

    Roiling Vortex

  • Exploration

    Exploration

  • Tiamat

    Tiamat

  • Torbran, Thane of Red Fell

    Torbran, Thane of Red Fell

Gameplay Summary

The game began with a typical multiplayer Commander setup, featuring a diverse array of strategies led by four distinct commanders: Karametra, God of Harvests; Torbran, Thane of Red Fell; Hinata, Dawn-Crowned; and Tiamat.

Early turns focused on ramp and board development, with players establishing their mana bases and deploying early threats or utility enchantments.

Karametra's player aimed to build a strong, enchantment-based combat deck that could generate card advantage and maintain a robust board presence by tutoring forests.

Meanwhile, Torbran’s mono-red deck looked to leverage damage amplification, quickly pressuring opponents with enhanced burn spells and aggressive creatures.

Hinata’s deck utilized X-spells, tax effects, and cost reduction to control the board and cast large spells efficiently.

Tiamat's player embraced a dragon toolbox approach, searching for powerful dragons with Tiamat’s ability to assemble a versatile and impactful board state.

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