MAMTG cEDH S1 E17 | Krark x Sakashima v Ikra x Kraum v Muldrotha v Estrid thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S1 E17 | Krark x Sakashima v Ikra x Kraum v Muldrotha v Estrid

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless & Sakashima of a Thousand Faces

    A non-deterministic storm deck that creates multiple copies of Krark to generate pseudo-infinite loops, winning with Brain Freeze or Grapeshot combos.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    A midrange control deck using Muldrotha's recursion to grind value from graveyard resources and win through Bitter Ordeal or Thassa's Oracle.

  • Estrid, the Masked

    Estrid, the Masked

    A stax and control list that aims to slow the game to a crawl and win via combat damage.

  • Kraum, Ludevic's Opus Ikra Shidiqi, the Usurper

    Kraum, Ludevic's Opus & Ikra Shidiqi, the Usurper (Moldy Grixis variation)

    Leverages fast mana and card draw through wheels to gain advantage and win with Underworld Breach or Thassa's Oracle combos.

Gameplay Insights

  • 1

    Ken prioritized building storm count early by casting Krark and preserving spell copies to set up a lethal Brain Freeze or Grapeshot combo.

  • 2

    Use of Mental Misstep and counterspells to disrupt opponents' key plays kept the tempo in check and prevented early combos from resolving.

  • 3

    NumberKnower’s Muldrotha deck aimed to leverage value engines like Enchantress's Presence and recursion to outlast aggressive strategies.

  • 4

    The Moldy Grixis deck's play of Sadisi, Undead Vizier to tutor for key combo pieces such as Cyclonic Rift highlighted the value of creature tutors in combo disruption and setup.

  • 5

    Interaction between players included damage exchanges and control elements that shaped board states, with notable swings when Dockside Extortionist was cast to ramp mana and fuel combo potential.

  • 6

    Players carefully managed resources like Crop Rotation and mana confluences to optimize mana bases, enabling timely casting of spells and combo pieces.

Notable Cards

  • Krark, the Thumbless

    Krark, the Thumbless

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

  • Estrid, the Masked

    Estrid, the Masked

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

  • Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper

  • Brain Freeze

    Brain Freeze

  • Grapeshot

    Grapeshot

  • Underworld Breach

    Underworld Breach

  • Thassa's Oracle

    Thassa's Oracle

  • Bitter Ordeal

    Bitter Ordeal

  • Dockside Extortionist

    Dockside Extortionist

  • Herald of the Pantheon

    Herald of the Pantheon

  • Enchantress's Presence

    Enchantress's Presence

  • Worldly Tutor

    Worldly Tutor

  • Cyclonic Rift

    Cyclonic Rift

Gameplay Summary

The game began with players establishing their mana bases and early board presence through ramp spells and low-cost creatures, such as Chrome Ox and Sadisi, Undead Vizier.

Ken, piloting the Krark and Sakashima deck, aimed to create storm combos by duplicating Krark, the Thumbless and generating multiple spells to finish with Brain Freeze or Grapeshot.

Mod Anon's Moldy Grixis deck utilized fast mana and wheel effects to generate card advantage and set up combos involving Underworld Breach or Thassa's Oracle for victory.

NumberKnower's Muldrotha deck focused on midrange control by leveraging Muldrotha's recursion to grind out value and win with Bitter Ordeal or Thassa's Oracle.

Matt (Mab the Queen) played Estrid, a control and stax build aimed at locking down opponents and winning through combat damage.

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