Deck Strategies
Kona, Rescue Beastie
Mono-green ramp deck that uses its commander’s tap ability to trigger survival and dump huge threats like Galta and Tazri onto the battlefield to overwhelm opponents with raw power.
Captain America, First Avenger
Jeskai artifact and equipment combo deck aiming to produce infinite mana and repeatedly equip and unequip Captain America to deal massive burn damage to all opponents.
Magda, Brazen Outlaw
Mono-red combo deck that generates treasures with cheap dwarves to find and assemble combo pieces, eventually creating infinite treasures to win via a combo kill.
Dargo, the Shipwrecker / Thrasios, Triton Hero
Blue-red-green artifact sacrifice combo deck that reduces Dargo’s casting cost and uses combos involving artifact recursion and sacrifice outlets like Goblin Bombardment or Greater Good to close the game.
Gameplay Insights
- 1
Kona’s use of a global pump ability to boost all creatures by the greatest power on the battlefield was a game-changing move that allowed her to clear blockers and threaten lethal damage.
- 2
Captain America’s deck relied heavily on assembling infinite mana with artifacts and combos involving Sunforger and equipment to deal damage efficiently, but board pressure from Kona forced reactive plays like fetching Feast and Famine for protection.
- 3
Feast and Famine was chosen as a defensive tool to absorb damage from Kona’s aggressive attacks, highlighting the importance of protective measures against stompy decks.
- 4
Dargo/Thrasios player adapted to the meta post-Dockside banning by focusing on artifact sacrifice and recursion combos, demonstrating resilience of the archetype despite losing a key card.
- 5
Table politics and communication played a role in decision-making, especially around card choices to handle Kona’s board, showing the interactive nature of multiplayer Commander.
Notable Cards
Tazri, Beacon of Unity
Smothering Tithe
Grim Monolith
Sunforger
Power Artifact
Basalt Monolith
Goblin Bombardment
Greater Good
Captain America, First Avenger
Summary
The game featured a dynamic clash of powerful green and artifact-centric decks led by Kona, Captain America, Magda, and a Dargo/Thrasios combo list. Kona leveraged early ramp and her commander’s tap abilities to steadily deploy massive threats like Galta and Tazri, establishing board dominance. Captain America focused on assembling infinite mana combos using equipment and artifacts, aiming to burn out opponents with repeated damage from his equip/unequip trigger. Magda utilized treasure generation through cheap dwarves to assemble combo pieces and create infinite treasure loops for a lethal clock. Meanwhile, the Dargo/Thrasios deck aimed to exploit artifact sacrifice synergies and recursion to enable a combo kill, despite the absence of Dockside Extortionist due to the ban. Key turning points included Kona’s overwhelming board presence that pressured the table, forcing opponents to find answers or stall, such as Captain America fetching Feast and Famine to mitigate attacks. However, Kona’s use of a global pump ability to boost all creatures drastically shifted the combat phase, allowing her to take out major threats like Captain America’s equipment-based strategy. The Dargo/Thrasios player focused on assembling mana enabling combos and artifact sacrifice loops though faced challenges due to the changed meta. The game showcased how mono-green stompy decks can apply brutal pressure with raw power and synergy, while artifact and equipment-based decks rely on intricate combos and infinite mana lines to close out the game.