Maldhound Plays His FAIR Vivi Commander Deck Against Us ft @EDHRECast  | Ep 195 | MTG Commander thumbnail Blurred backdrop thumbnail
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Maldhound Plays His FAIR Vivi Commander Deck Against Us ft @EDHRECast | Ep 195 | MTG Commander

Elder Dragon Hijinks


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Vivi Ornitier

    Vivi Ornitier

    A fair, control-oriented deck that avoids combos and voltron, focusing on counterspells and value interactions to maintain board control and outlast opponents.

  • Celes, Rune Knight

    Celes, Rune Knight

    A reanimator deck that fills the graveyard with creatures and repeatedly brings them back to the battlefield, leveraging Celes’ buff to grow a powerful, resilient board.

  • Dawnsire, Sunstar Dreadnought

    Dawnsire, Sunstar Dreadnought

    A large artifact creature deck focused on controlling the skies and using its formidable size and reach to dominate the battlefield.

  • Evereth, Viceroy of Plunder

    Evereth, Viceroy of Plunder

    A sacrifice-centric deck that aims to grow Evereth large and deliver massive damage through sacrifice outlets and fling effects, often gaining life from lifelink to stabilize.

Gameplay Insights

  • 1

    The use of Doomed Necromancer early to enable reanimation synergies was crucial for Joey's deck to maintain pressure.

  • 2

    Everflowing Chalice was ramped early for mana acceleration, allowing for faster deployment of key threats and combo pieces.

  • 3

    Maldhound’s restraint in playing only fair cards while including free counterspells helped control the pace without overwhelming the table.

  • 4

    The interplay between artifact synergies and reanimation created tension as players had to balance graveyard resources carefully.

  • 5

    Flying creatures and board wipes were significant turning points, forcing players to adapt their strategies and target priority threats.

Notable Cards

  • Everflowing Chalice

    Everflowing Chalice

  • Thespian's Stage

    Thespian's Stage

  • Doomed Necromancer

    Doomed Necromancer

  • Angel of the Ruins

    Angel of the Ruins

Gameplay Summary

The game featured four players piloting diverse Commander decks with distinct strategies.

Maldhound led a fair Vivi Ornitier deck emphasizing controlling the board with counterspells and value plays rather than combos or typical broken strategies.

Joey played a Celes, Rune Knight deck built around reanimator synergies, bringing creatures back repeatedly to grow a powerful board buffed by Celes.

Olivia piloted Dawnsire, Sunstar Dreadnought, a large artifact creature deck focused on controlling the skies and shooting down threats.

The final player ran Evereth, Viceroy of Plunder, a sacrifice and damage-focused deck aiming to grow Evereth large and deliver explosive damage through sacrifice outlets and fling effects. Early gameplay involved setting up mana bases and deploying essential pieces like Everflowing Chalice, Thespian's Stage, and various utility creatures such as Doomed Necromancer for reanimation.

Maldhound's Vivi deck maintained a steady, fair control approach with counterspells and selective threats, aiming to outvalue opponents rather than overwhelm them.

Joey’s reanimator strategy started to take form by filling the graveyard and repeatedly bringing back creatures to leverage Celes’ buff and snowball the board presence.

Evereth’s player sought to buff and protect their commander while setting up lethal sacrifice combos.

The game saw moments of tension as players carefully balanced aggression and defense, with flying threats and artifact synergies playing a pivotal role.

The overall flow was a mix of incremental advantage-building, tactical removal, and careful resource management, culminating in a complex multiplayer dynamic where no single player dominated early but each was setting up for potential late-game wins.

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