Deck Strategies
Torbran, Thane of Red Fell
A red aggro deck focused on maximizing damage output by boosting all red damage dealt. The deck aims to use burn spells and aggressive creatures to quickly reduce opponents’ life totals.
Sasaya, Orochi Ascendant
A ramp-centric deck that collects lands in hand without playing them initially to flip Sasaya into a mana-generating enchantment. The deck then uses the increased mana to cast powerful spells and overwhelm opponents.
Omnath, Locus of Rage
A landfall elemental tribal deck that creates 5/5 Elemental tokens whenever a land enters the battlefield and deals damage to creatures or players when elementals die, providing both board presence and removal.
Xyris, the Writhing Storm
A proliferate and -1/-1 counter focused deck that controls the board through incremental weakening of opponents’ creatures and gaining advantage from counters, mixing jank with powerful synergies.
Gameplay Insights
- 1
Omnath’s ability to create 5/5 Elemental tokens on landfall provided strong board presence and a steady source of damage output.
- 2
Torbran’s damage amplification forced opponents to be cautious with their board state and life totals, accelerating the pace of combat.
- 3
Sasaya’s strategy of hoarding lands in hand before flipping allowed for explosive mana generation later in the game, enabling big plays.
- 4
Multiple board wipes shifted momentum and reset the board, requiring players to adapt their strategies dynamically.
- 5
Players took advantage of their commander’s unique mechanics to control tempo, such as Omnath’s damage triggers and Xyris’s proliferate effects.
Notable Cards
Omnath, Locus of Rage
Torbran, Thane of Red Fell
Sasaya, Orochi Ascendant // Sasaya's Essence
Xyris, the Writhing Storm
Summary
The game featured four players piloting distinctive commanders: Torbran, Thane of Red Fell; Sasaya, Orochi Ascendant; Xyris, the Writhing Storm; and Omnath, Locus of Rage. Early gameplay focused on establishing board presence and setting up each commander’s unique synergy. Omnath leveraged landfall triggers to generate 5/5 Elemental tokens and used its damage-dealing ability when elementals died to control the board. Torbran applied pressure by boosting red damage output, aiming to finish opponents quickly with aggressive burn. Sasaya’s strategy revolved around ramping and delaying land drops to flip Sasaya into a mana-producing enchantment, potentially outpacing others in mana generation. Xyris, known for proliferating -1/-1 counters and controlling the board, prepared to execute its disruptive game plan with a mix of jank and power. The game saw multiple board wipes and strategic plays to manage threats, with each player attempting to leverage their commander’s strengths. Key turning points included Omnath’s explosive token creation and Torbran’s sudden burst damage, which reshaped the board state and put opponents on the defensive. The game’s dynamic showcased a mix of landfall synergy, aggressive damage output, and intricate mana management, culminating in tense interactions and shifting momentum.