Deck & Commander Strategies

Tomik, Orzhov Lawmage / Tomik, Izzet Sparkmage
A superfriends deck focused on deploying planeswalkers and leveraging prowess and damage amplification to control the board and finish opponents with planeswalker ultimates and burn.

Liliana the Faultless / Liliana the Repentant
A life gain and self-mill reanimator deck that gains incremental value by putting creatures onto the battlefield and recurring them from the graveyard to outvalue opponents over time.

Geist of Saint Thalia / Thalia, the Survivor
A stax strategy that taxes opponents by increasing non-creature spell costs and reducing attackers, designed to slow the game and disrupt opponents’ tempo and resource development.

Vraska, the Cutting Glare / Vraska, Soul of Stone
A five-color control ramp deck that uses multiple copies of Vraska the Cutting Glare to destroy opposing permanents and maintain board dominance, while synergizing with graveyard recursion.
Gameplay Insights
- 1
Uncle Russ’s decision to prioritize ramp and aim for multiple copies of Vraska, the Cutting Glare, allowed him to repeatedly destroy key opponent permanents and maintain board control.
- 2
Russ’s stax effects with Thalia and Geist effectively taxed opponents’ spells and limited their ability to mount aggressive plays, slowing the pace and forcing suboptimal plays.
- 3
Ham’s integration of life gain with a modest reanimation package provided consistency and resilience, allowing recovery from board wipes and incremental advantage.
- 4
Jarvis’s superfriends approach leveraged damage amplification and prowess to maximize planeswalker impact, although the slower build required careful protection against disruption.
- 5
Early land choices like Ketria Triome and Misty Palms Oasis showed a focus on mana fixing and potential card draw, key for enabling multi-color decks and strategic flexibility.
Notable Cards
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Vraska, the Cutting Glare
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Tomik, Orzhov Lawmage
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Tomik, Izzet Sparkmage
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Liliana the Faultless
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Liliana the Repentant
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Geist of Saint Thalia
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Thalia, the Survivor
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Ketria Triome
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Misty Palms Oasis
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Arid Mesa
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Enduring Tenacity
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Sundown Pass
Gameplay Summary
The game features four players, each piloting a pair of partnered commanders from the Reality Fracture set, leading to diverse strategies and interactions.
Jarvis pilots a superfriends deck with Tomik, Orzhov Lawmage and Tomik, Izzet Sparkmage, focusing on planeswalkers and leveraging non-combat damage boosts.
Ham plays the Liliana pair, combining life gain with a modest reanimator package that mills cards and brings creatures back from the graveyard, aiming for incremental value and sustainability.
Russ controls a stax strategy with Geist of Saint Thalia and Thalia, the Survivor, focusing on tax effects that increase opponents' spell costs and reduce their options, aiming to slow the game down.
Finally, Uncle Russ commands the Vraska pairs, running a five-color deck centered on ramping into multiple copies of Vraska, the Cutting Glare to destroy permanents and control the board while synergizing with graveyard interactions from the Liliana deck. Early turns are spent setting up mana bases and deploying key lands like Ketria Triome and Misty Palms Oasis, with players cautiously developing their boards.
The pivotal moments arise as Uncle Russ establishes board presence with his powerful Vraska copies, threatening to dismantle opponents' permanents and disrupt their plans.
Meanwhile, the stax effects from Russ's Thalia pair create tension by taxing spells and limiting opponent actions, forcing strategic plays.
Jarvis's planeswalkers steadily build value and damage potential, while Ham's life gain and reanimation engine provides resilience.
The interplay between destruction, disruption, and incremental gains defines the midgame, with players adapting to each other's strategies and seeking openings to push for victory.





















