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Chatterfang vs Sliver Overlord vs Ur-Dragon vs Will | MTG Commander Gameplay|Good Morning Ravnica #2

Perfect Seven

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Build a wide board of creature tokens and use aristocrat synergies to drain opponents' life while gaining life, culminating in a big finish with anthem effects like Craterhoof Behemoth or Triumph of the Hordes.

  • Sliver Overlord

    Sliver Overlord

    Deploy a variety of slivers to generate mana and create an overwhelming board presence, searching for combos involving Sliver Queen to produce infinite slivers and mana for a decisive alpha strike.

  • The Ur-Dragon

    The Ur-Dragon

    Ramp aggressively to cast large dragons and other creatures with haste, aiming to swing in early with powerful creatures to quickly reduce opponents' life totals.

  • Will, Scion of Peace

    Will, Scion of Peace

    Focus on gaining life and accumulating counters and tokens to create a resilient board presence, outvaluing opponents through incremental advantage and defensive stability.

Gameplay Insights

  • 1

    The use of Intruder Alarm combined with token generation created a powerful synergy that could allow repeated untapping of creatures, enabling multiple attacks or combo triggers in a single turn.

  • 2

    Sliver Overlord's mana generation with slivers like Manaweft Sliver and Sliver Hive was crucial for accelerating into a large board presence and setting up potential infinite combos.

  • 3

    Coalition Relic was cleverly utilized to store charge counters for additional mana, enabling more flexible and explosive plays during main phases.

  • 4

    Chatterfang's ability to draw cards upon dealing combat damage helped maintain momentum by replenishing resources while chipping away at opponents' life totals.

  • 5

    Early deployment of ramp and utility lands allowed players to accelerate their strategies, speeding up the pace of the game and increasing pressure on opponents.

Notable Cards

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Triumph of the Hordes

    Triumph of the Hordes

  • Sliver Hive

    Sliver Hive

  • Manaweft Sliver

    Manaweft Sliver

  • Intruder Alarm

    Intruder Alarm

  • Coalition Relic

    Coalition Relic

  • Tainted Wood

    Tainted Wood

  • The Ur-Dragon

    The Ur-Dragon

Summary

The game opened with the four players establishing their board states according to their commanders' strategies. Chatterfang, Squirrel General focused on building a token army and leveraging aristocrat synergies to drain life and gain life, utilizing cards like Craterhoof Behemoth and Triumph of the Hordes for a potential wide-board finisher. Sliver Overlord aimed to flood the battlefield with slivers, assembling a synergy engine with Sliver Hive and Manaweft Sliver to generate mana and deploy multiple slivers, with the goal of assembling infinite slivers and mana for a lethal alpha strike. Meanwhile, The Ur-Dragon player concentrated on ramping aggressively and deploying big dragons with haste to overwhelm the opponents quickly. Will, Scion of Peace's strategy revolved around life gain, accumulating counters and tokens to stabilize and outvalue opponents over time. Key turning points included the early deployment of mana acceleration and utility lands, such as Coalition Relic and Tainted Wood, which enabled players to ramp into their critical pieces faster. The Sliver player’s setup with Sliver Hive and mana-generating slivers threatened explosive board presence, while Chatterfang started generating tokens and using sac outlets to chip away at opponents’ life totals. Intruder Alarm was played, creating a potential combo with token generation for repeated untaps and extra combat phases, raising the stakes for the board state. The Ur-Dragon’s player ramped into large dragons, setting up for a massive, haste-fueled assault. The game was marked by a dynamic interplay of board presence and resource management, with each deck's win condition hinging on either overwhelming board states or massive, coordinated attacks.

Description

Welcome to Good Morning Ravnica, the show where we brew coffee and play commander! Today we’re brewing Edison Coffe Co’s Kumquat coffee using the french press pour over. GMR serves the role of being Perfect Seven’s premiere show focused on highlighting different coffees and commander gameplay. What is Perfect Seven? Well, It’s a cut you do right after you cut a deck in half. You grab the top seven and put it right at the bottom! Other than that, it’s a friend group that has recently been playing Magic with some players having more experience than others. There may be some misplays and missed triggers, but we want to capture the authentic gameplay from our sessions and hope you enjoy the fun that comes with our group.

Steven, Reytromancer, and Victor meet up to try taking down last episode’s GOAT, Lowki.

Expect some fun shenanigan’s as Slivers, Squirrels, Dragons, and Discount Managers? hit the battlefield. Will Lowki retain the GOAT trophy or will someone new come out as victor (not the player).


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Skelly’s channel: www.youtube.com/@UCZlsZAzgWWdpX2I4Ij5FCFw

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Decklists:

Lowki’s Ur-Dragon: www.moxfield.com/decks/F4kv8cuKt0iFpK9RgT0goQ

Steven’s Sliver Overlord: www.moxfield.com/decks/Q3jBv-wlRkmy_bWINDSqoQ

Reytro’s Chatterfang, Squirrel General: www.moxfield.com/decks/FqHQPvsp_ku3O4a00xlr_w

Victor’s Will, Scion of Peace: www.moxfield.com/decks/2yCykl-ivkqaQGosZA5tmA


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Coffee Related:

Coffee Beans: Edison Coffee Co’s Kumquat Grinder: Hario Ceramic Coffee Mill Mini Slim Plus Scale: Fellow Tally Pro Kettle: Fellow Stag Brewing Method: Pour Over Brewing Tool: French Press