We Play ASMR Commander | Commander Party 14 | Magic the Gathering EDH Gameplay MTG thumbnail Blurred backdrop thumbnail
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We Play ASMR Commander | Commander Party 14 | Magic the Gathering EDH Gameplay MTG

Good Time Society


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tatsunari, Toad Rider

    Tatsunari, Toad Rider

    Focuses on casting enchantments to create and pump frog tokens that have evasion and can bounce creatures, controlling the board while draining opponents’ life through enchantment triggers.

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Converts non-equipment artifacts and enchantments into creatures, generating a board presence with indestructible, haste-enabled creatures that draw cards upon dealing damage.

  • Whisper, Blood Liturgist

    Whisper, Blood Liturgist

    Utilizes graveyard recursion and sacrifice outlets to repeatedly bring back creatures and generate value from death triggers, focusing on aristocrat-style synergies.

  • Kolodin, Triumph Caster

    Kolodin, Triumph Caster

    A versatile deck that leverages mana fixing and cost reduction from artifacts and enchantments to accelerate spells, with a focus on ramp and careful resource management to unleash powerful plays.

Gameplay Insights

  • 1

    The ASMR mechanic introduced a loss of life penalty for exceeding 69 decibels, influencing players to carefully modulate their speaking volume to avoid penalties tied to game actions.

  • 2

    Tatsunari’s enchantment-centric strategy synergized well with creatures that gain counters and can be bounced, providing both board control and life drain.

  • 3

    Bello’s ability to animate artifacts and enchantments into creatures created a volatile and resilient board state that could pressure opponents aggressively.

  • 4

    Whisper’s graveyard recursion and sacrifice synergy attempted to leverage the death of creatures for advantage, but early milling of non-creatures limited immediate impact.

  • 5

    Kolodin’s use of artifacts like Cloud Key to reduce spell costs and mana fixing with Fellwar Stone showcased a strategic build focused on accelerating plays while managing resources carefully.

  • 6

    The group maintained a cooperative yet competitive atmosphere, balancing cautious play to avoid decibel penalties with executing strategic turns, making the ASMR style a unique gameplay constraint.

Notable Cards

  • Cabal Stronghold

    Cabal Stronghold

  • Faithless Looting

    Faithless Looting

  • Undead Butler

    Undead Butler

  • Crowded Crypt

    Crowded Crypt

  • Kami of Transience

    Kami of Transience

  • Font of Fertility

    Font of Fertility

  • Buried Ruin

    Buried Ruin

  • Zulaport Cutthroat

    Zulaport Cutthroat

  • Blood Artist

    Blood Artist

  • Mortuary Mire

    Mortuary Mire

  • Fellwar Stone

    Fellwar Stone

  • Cloud Key

    Cloud Key

Gameplay Summary

The game began with a slow but steady ramp-up as players carefully developed their mana bases and cast key early plays while adhering to the ASMR volume restriction, adding a unique layer of tension to each action.

Tatsunari, Toad Rider focused on casting enchantments to create and buff frog tokens, slowly building a board presence with evasive creatures.

Bello, Bard of the Brambles turned artifacts and enchantments into creatures, leveraging powerful synergistic effects to pressure opponents.

Whisper, Blood Liturgist employed graveyard recursion and sacrifice effects reminiscent of aristocrat-style decks, milling cards and seeking to generate value from creatures dying.

Kolodin, Triumph Caster (Vic Ethanol) aimed to utilize artifacts and lands for flexible mana and strategic plays, introducing cards like Cloud Key to reduce spell costs and Fellwar Stone for mana fixing.

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