Deck Strategies
Riku of Two Reflections
A spellslinger deck focused on casting and copying large X spells to generate massive value and board presence through creatures and spells.
Talrand, Sky Summoner
Uses instant and sorcery spells to create a board of drake tokens while protecting the strategy with counterspells, aiming to win through combat damage.
Neheb, the Eternal
Mono-red aggressive deck that uses combat damage triggers and infinite mana combos to generate large amounts of mana and close out the game quickly.
Nymris, Oona's Trickster
A tribal flash deck that rewards casting spells during opponents’ turns, enabling disruption and card advantage by manipulating the top of the library and graveyard.
Gameplay Insights
- 1
Riku’s use of Chromatic Lantern to enable consistent mana fixing and casting of big spells was a key ramp foundation.
- 2
Talrand’s Archmage Emeritus generated card draw through magecraft triggers, fueling a steady stream of spells to build a drake army.
- 3
Neheb’s plan to combo with Aggravated Assault and infinite combat steps created a constant threat of explosive damage output.
- 4
Nymris' flash tribal deck capitalized on casting spells during opponents' turns to filter cards and maintain disruption, although it was less explosive than the red and blue decks.
- 5
Early interaction and counterspell setups indicated players were wary of each other's combo potential, leading to a slow build rather than immediate aggression.
- 6
The game pace suggested a strategic battle of resources and timing, with each player balancing ramp, interaction, and threat development.
Notable Cards
Jeweled Lotus
Mana Crypt
Aggravated Assault
Archmage Emeritus
Rootbound Crag
Summary
The game featured a four-player Commander match with Riku of Two Reflections, Talrand, Sky Summoner, Neheb, the Eternal, and Nymris, Oona's Trickster. Early turns were focused on ramp and setting up the board with powerful mana artifacts like Jeweled Lotus and Mana Crypt, as well as key creatures such as Archmage Emeritus and Nimble Nymph. Riku aimed to ramp quickly and copy large X spells to generate overwhelming value, while Talrand leveraged spellcasting and drake tokens alongside counterspell protection. Neheb pursued a mono-red strategy centered on combat damage and exploiting infinite mana combos with cards like Aggravated Assault, threatening explosive turns. Nymris built a flash tribal deck aimed at disrupting opponents during their turns and digging through the deck efficiently.