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Sigarda vs Zurgo vs Scion vs Daretti EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Sigarda, Host of Herons

    Sigarda, Host of Herons

    Sigarda's deck aims to establish a strong defensive board state with hexproof creatures and enchantments, preventing targeted removal and enabling a steady buildup of board presence to outlast opponents.

  • Scion of the Ur-Dragon

    Scion of the Ur-Dragon

    Scion’s deck focuses on ramping mana quickly to cast and generate a large army of powerful dragons, leveraging token generation and dragon tribal synergies to overwhelm opponents.

  • Zurgo Helmsmasher

    Zurgo Helmsmasher

    Zurgo’s deck is an aggressive, equipment-centric build that focuses on quickly dealing damage with a fast, indestructible commander supported by various equipment to maximize combat damage.

  • Daretti, Scrap Savant

    Daretti, Scrap Savant

    Daretti’s deck utilizes artifact recursion and disruption, flashing in creatures to exile opponent’s artifacts while maintaining artifact-based ramp and synergy to control the board.

Gameplay Insights

  • 1

    Players leveraged artifact ramp heavily early on, enabling explosive mana generation and casting of high-cost dragons and equipment.

  • 2

    The use of equipment like Helm of the Host and Swiftfoot Boots to protect key creatures created powerful combat threats that were difficult to remove.

  • 3

    Wheel effects were used repeatedly to refill hands and maintain card advantage, creating opportunities for combo and synergy plays.

  • 4

    Mirage Mirror was strategically copied multiple times to mimic powerful artifacts and creatures, enhancing board versatility.

  • 5

    The interaction between artifact recursion and destruction spells led to dynamic board states, forcing players to adapt their strategy constantly.

  • 6

    Despite aggressive posturing, Zurgo missed opportunities to maximize damage by not activating his ability during combat.

  • 7

    Scion’s ability to generate dragon tokens and cast multiple dragons per turn was pivotal in establishing board dominance.

  • 8

    Daretti’s use of flash and artifact exile disrupted opponents' key pieces while maintaining his own ramp and board presence.

Notable Cards

  • Gilded Lotus

    Gilded Lotus

  • Metalworker

    Metalworker

  • Burnished Hart

    Burnished Hart

  • Swiftfoot Boots

    Swiftfoot Boots

  • Helm of the Host

    Helm of the Host

  • Balefire Dragon

    Balefire Dragon

  • Steel Hellkite

    Steel Hellkite

  • Mirage Mirror

    Mirage Mirror

  • Chromatic Lantern

    Chromatic Lantern

  • Wheel of Fortune

    Wheel of Fortune

  • Buried Ruin

    Buried Ruin

  • Return to Dust

    Return to Dust

  • Patriarch's Bidding

    Patriarch's Bidding

  • Stonehewer Giant

    Stonehewer Giant

  • Hammer of Nazahn

    Hammer of Nazahn

Summary

The game began with a typical ramp and setup phase where each player developed their mana base and prepared for mid-game plays. Early on, key artifact ramp pieces like Gilded Lotus and Metalworker were deployed, enabling explosive mana generation. The game saw significant interaction around artifact synergies, with players copying powerful artifacts such as Gilded Lotus and utilizing equipment like Swiftfoot Boots and Helm of the Host to protect and enhance their creatures. Mid-game pivoted around heavy board presence with dragons entering the battlefield, particularly from Scion of the Ur-Dragon who generated multiple dragon tokens and leveraged powerful dragons like Balefire Dragon and Steel Hellkite. Daretti focused on artifact recursion and disruption by flashing in creatures and exiling opponent's artifacts. Zurgo Helmsmasher played aggressively with equipment and combat steps, though he missed some opportunities to maximize his damage output. Sigarda, Host of Herons, provided a resilient presence with hexproof and defensive enchantments, making it harder for opponents to target her. A major turning point was the repeated use of wheel effects to refuel hands and the strategic use of recursion spells like Buried Ruin and Return to Dust to maintain momentum. The game featured a lot of artifact and equipment manipulation, with players copying and moving equipment to maximize combat effectiveness. The win condition leaned heavily on overwhelming board states with dragons and artifact synergies, with particular emphasis on Scion of the Ur-Dragon's ability to generate and cast powerful dragons to dominate the battlefield.

Description

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Zurgo: tappedout.net/mtg-decks/zurgos-armory-3 Scion: tappedout.net/mtg-decks/super-scion-iii Sigarda: RIP Daretti: tappedout.net/mtg-decks/daretti-duke-of-dumpsters

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Music from filmmusic.io: “Sovereign Quarter” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)