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TYMNA-THRAS/ROG-THRAS/ROG-SI/GLARB - CriticalEDH GAMEPLAY ep.3

CriticalEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thrasios, Triton Hero Tymna the Weaver

    Tymna the Weaver & Thrasios, Triton Hero

    This deck aims to generate infinite mana combos primarily through artifact and mana ramp interactions, enabling explosive plays and large card draws to close the game rapidly.

  • Thrasios, Triton Hero Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh & Thrasios, Triton Hero

    Focused on putting numerous creatures into play quickly and leveraging powerful mana sinks like Gaea's Cradle, this deck looks to overwhelm opponents with a wide board and efficient mana usage.

  • Silas Renn, Seeker Adept Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh & Silas Renn, Seeker Adept

    A midrange strategy that utilizes blue control elements and efficient creatures to disrupt opponents while developing a resilient board presence.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Aggressive and disruptive, this deck seeks to hamper opponents' plans through removal and board control while applying pressure with efficient creatures and synergy-based value.

Gameplay Insights

  • 1

    Players utilized card draw engines like Ristic and Fast Oracle to maintain hand advantage and fuel their combos.

  • 2

    The interaction between misdirection and control-changing spells created complex stack resolutions, highlighting the importance of understanding nuanced card interactions in Commander.

  • 3

    Strategic use of ramp spells such as Ancient Tomb and Spring Leaf Drum accelerated early game development and enabled explosive midgame plays.

  • 4

    Life payment and manipulation were used tactically to activate abilities and maintain tempo without overextending.

  • 5

    Players coordinated to pass key artifacts like Wishclaw Talisman to enable combo lines, demonstrating teamwork and timing in multiplayer formats.

  • 6

    Disruption and counterplay were critical, with players debating when to counter or allow spells to resolve to preserve their own game plans.

Notable Cards

  • Ancient Tomb

    Ancient Tomb

  • Chain of Vapor

    Chain of Vapor

  • Wishclaw Talisman

    Wishclaw Talisman

  • Gaea's Cradle

    Gaea's Cradle

  • Mystical Tutor

    Mystical Tutor

  • Demonic Consultation

    Demonic Consultation

Gameplay Summary

The game began with each player setting up their mana base and early ramp, with a focus on drawing cards and setting up their key engines.

Logan, playing Tymna and Thrasios, aimed to build infinite mana combos to secure a win, while Dylan's Rograkh-Thrasios deck focused on deploying numerous creatures to capitalize on powerful tap effects like those from Gaea's Cradle.

Eric piloted Glarb, aiming to disrupt opponents and generate board presence with aggressive plays.

Early turns saw players carefully managing their resources, with several card draw effects and ramp spells resolving, including Ancient Tomb and Spring Leaf Drum, to accelerate the game pace. Midgame featured strategic interactions involving card draw synergies with Ristic and Fast Oracle, as well as key plays like Chain of Vapor and Wishclaw Talisman that hinted at combo setups.

There was notable tension around resolving spells and counterplay, including discussions about misdirection and control-shifting spells.

Players also leveraged card advantage and life adjustments to maintain tempo and pressure.

The game’s critical moments involved balancing ramp and disruption while contesting board presence, with each deck pursuing its unique line toward victory through either infinite mana combos, overwhelming creature swarms, or controlling the board with disruptive spells.

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