Generic Commander S2 Ep20: New Year Resolutions - Garland v Zidane v Massacre Girl v Aeve thumbnail Blurred backdrop thumbnail

Generic Commander S2 Ep20: New Year Resolutions - Garland v Zidane v Massacre Girl v Aeve

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Generic Commander 71 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Massacre Girl, Known Killer

    Massacre Girl, Known Killer

    Employs wither and infect mechanics to place -1/-1 counters on creatures, slowly weakening opponents' boards while drawing cards whenever creatures with reduced toughness die. Uses incremental damage and proliferate to control the board.

  • Zidane, Tantalus Thief

    Zidane, Tantalus Thief

    Utilizes stealing opponent creatures temporarily to generate treasures and card advantage. Focuses on tempo swings through creature theft and resource generation by giving creatures back to their owners repeatedly.

  • Aeve, Progenitor Ooze

    Aeve, Progenitor Ooze

    A mono-green storm deck aiming to ramp mana quickly with mana dorks and untap effects to generate a large storm count, culminating in producing a massive army of Ooze tokens. High-risk, low-win probability focused on creating fun, explosive board states.

  • Garland, Royal Kidnapper

    Garland, Royal Kidnapper

    A slow, value-oriented deck built around unusual and overlooked cards from recent sets, emphasizing thematic novelty and steady play. Focuses on incremental advantages and playing a unique game rather than speed or power.

Gameplay Insights

  • 1

    Massacre Girl's use of wither and infect combined with -1/-1 counters and proliferate created a steady attrition strategy that pressured opponents' creatures effectively.

  • 2

    Zidane's ability to steal and return creatures repeatedly generated valuable treasures, enabling resource advantage and tempo shifts crucial for maintaining board presence.

  • 3

    Aeve's storm strategy, while difficult to pilot and unlikely to win, provided entertaining gameplay through massive token generation attempts and complex mana interactions.

  • 4

    Garland's slow, unusual deck required patience and careful play, highlighting the value of exploring new or overlooked cards for creative gameplay experiences.

  • 5

    Board wipes acted as critical turning points, particularly disrupting Aeve's token army and forcing all players to adapt their strategies accordingly.

Notable Cards

  • Massacre Girl, Known Killer

    Massacre Girl, Known Killer

  • Aeve, Progenitor Ooze

    Aeve, Progenitor Ooze

  • Zidane, Tantalus Thief

    Zidane, Tantalus Thief

  • Garland, Royal Kidnapper

    Garland, Royal Kidnapper

Gameplay Summary

The game featured a diverse set of strategies centered around four unique commanders, each showcasing distinct playstyles aligned with their thematic goals.

Massacre Girl, Known Killer leveraged -1/-1 counters combined with wither and infect mechanics to gradually weaken and eliminate opposing creatures, drawing cards as a reward for successful removals.

This deck aimed to control the board through incremental damage and attrition.

Zidane, Tantalus Thief played a tempo and treasure-generation game by stealing opposing creatures temporarily, utilizing the interaction of taking and returning creatures to generate resources and value.

This led to a dynamic game of resource manipulation and hand advantage. Meanwhile, Aeve, Progenitor Ooze focused on a risky but fun mono-green storm approach, trying to build a large mana ramp and storm count to produce a massive army of Ooze tokens.

Although this deck had a low chance of outright winning, it aimed to create impressive board states and exploit synergies with untap effects and mana dorks.

Garland, Royal Kidnapper, on the other hand, embodied a slow-paced, value-oriented game plan filled with unusual and underutilized cards from recent sets, emphasizing thematic novelty and playing at a measured tempo.

The game saw key turning points involving board wipes that disrupted Aeve's token production, strategic thefts by Zidane that shifted tempo, and incremental pressure from Massacre Girl's -1/-1 counter strategy.

Ultimately, the game revolved around balancing board control, resource generation, and thematic play styles rather than a straightforward race to victory.

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