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Chaos In Bloom! Chaotic Commander MTG EDH Gameplay

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rith, the Awakener

    Rith, the Awakener

    A +1/+1 counter-focused deck that aims to ramp and level up creatures to gain incremental advantages, using Rith's ability to distribute counters and pressure opponents.

  • Averna, the Chaos Bloom

    Averna, the Chaos Bloom

    A budget-friendly Temur cascade deck that ramps aggressively and takes advantage of cascade triggers to put lands onto the battlefield and cast powerful spells ahead of curve.

  • Mirko, Obsessive Theorist

    Mirko, Obsessive Theorist

    A surveil and graveyard recursion deck that fills the graveyard with big creatures and uses Mirko to bring them back and maintain board presence.

  • Henzie "Toolbox" Torre

    Henzie "Toolbox" Torre

    A ramp-focused deck that cheats expensive creatures into play at reduced costs to quickly build a threatening board and disrupt opponents.

Gameplay Insights

  • 1

    Casting Culling Ritual to destroy low-cost permanents generated a large mana boost and reset the board, disrupting opponents' tempo.

  • 2

    The cascade triggers from Averna, the Chaos Bloom allowed for accelerated land drops and casting of impactful spells ahead of curve.

  • 3

    Mirko's constant surveil allowed for efficient graveyard setup and recursion with creatures like Overseer of the Damned and Dogged Detective.

  • 4

    Strategically using Bloodbraid Challenger's cascade ability to chain into Memory Worm created additional card advantage and disruption.

  • 5

    Rith's leveling ability was used early to accelerate mana and gain incremental board advantages through extra land drops and counters.

  • 6

    Players carefully managed their mana and combat steps, often holding back attackers to maintain board control and prepare for impactful plays.

Notable Cards

  • Culling Ritual

    Culling Ritual

  • Bloodbraid Challenger

    Bloodbraid Challenger

  • Memory Worm

    Memory Worm

  • Dogged Detective

    Dogged Detective

  • Rith, the Awakener

    Rith, the Awakener

  • Tenacious Underdog

    Tenacious Underdog

  • Coiling Oracle

    Coiling Oracle

  • Druid Class

    Druid Class

  • Sinister Starfish

    Sinister Starfish

Gameplay Summary

The game started with all four players ramping and developing their boards, each focusing on their unique strategies.

Early plays included mana ramp, token generation, and card advantage through abilities like surveil and cascade.

A key moment occurred when one player cast Culling Ritual, wiping out low-cost permanents and generating a large mana boost, shifting the tempo significantly.

Another pivotal play was the casting of Rith, the Awakener, which pressured opponents by distributing +1/+1 counters and life loss.

Meanwhile, the cascade deck steadily ramped and triggered land drops, maintaining board presence and options. Midgame featured interesting interactions around surveil and graveyard recursion, with the Mirko deck leveraging creatures like Dogged Detective and Overseer of the Damned to generate value and pressure opponents.

The Chaos Bloom deck utilized cascade triggers to accelerate land development and cast impactful spells such as Bloodbraid Challenger, which cascaded into Memory Worm for additional disruption.

The game showcased a mix of board wipes, incremental advantage plays, and board development, with each commander pushing their respective game plans while navigating threats from opponents.

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