CCO's Curbside Pickup (Games of EDH) - FAST & FUN Casual Commander Gameplay | MtG thumbnail Blurred backdrop thumbnail
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CCO's Curbside Pickup (Games of EDH) - FAST & FUN Casual Commander Gameplay | MtG

Commander Cookout


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Leverages artifact synergies and mana ramp to generate card advantage and control the board. Uses artifacts and recursion to maintain pressure and set up powerful spells.

  • Nissa of Traken

    Utilizes landfall and clue generation to gain incremental value, producing tokens and draining opponents through combat damage and resource sacrifice.

  • Kellan, the Kid

    Kellan, the Kid

    Focuses on artifact synergy and generating tokens to overwhelm opponents, combined with sacrificing artifacts for card draw and board control.

  • Sythis, Harvest's Hand

    Sythis, Harvest's Hand

    Employs enchantments to protect lands and generate incremental value, supporting a slower, value-oriented game plan.

  • The Fourth Doctor

    The Fourth Doctor

    Uses clues and artifact interactions to draw cards and maintain board presence, supporting a tempo-oriented strategy with incremental advantage.

Gameplay Insights

  • 1

    Recurring artifact creatures with Mirr Retriever and Junk Diver provided consistent card advantage and board presence after board wipes.

  • 2

    Sacrificing Clues and artifacts to draw cards and generate treasures was a crucial engine for maintaining tempo and resources.

  • 3

    Using Storm the Vault's mana acceleration enabled casting a powerful Auster Command to clear the board of small threats, shifting momentum.

  • 4

    Protecting key artifacts with Lightning Greaves and Equinox helped maintain critical combos and board state.

  • 5

    Players balanced aggression with resource development, focusing on incremental pressure through combat damage and card advantage rather than fast combos.

Notable Cards

  • Codex Shredder

    Codex Shredder

  • Tireless Tracker

    Tireless Tracker

  • Mystic Forge

    Mystic Forge

  • Sensei's Divining Top

    Sensei's Divining Top

  • Lightning Greaves

    Lightning Greaves

  • Storm the Vault // Vault of Catlacan

    Storm the Vault // Vault of Catlacan

  • Junk Diver

    Junk Diver

  • Mana Confluence

    Mana Confluence

  • Mana Crypt

    Mana Crypt

Gameplay Summary

The game begins with players developing their mana bases aggressively, utilizing exploration and various land drops to ramp quickly.

Early plays include artifact and clue generators such as Codex Shredder, Tireless Tracker, and Mystic Forge, setting the stage for card advantage and resource accumulation.

Nissa of Traken attacks early, pressuring opponents and triggering clue sac effects.

Urza's player builds a strong artifact presence and uses Sensei's Divining Top and Lightning Greaves to protect key pieces.

Strategic milling with Codex Shredder and Mirr Retriever provides recursion and card filtering. Midgame sees a significant shift when a board wipe is cast to reset the field, but the Urza deck recovers quickly by recurring creatures and maintaining card advantage through Junk Diver and Mirr Retriever interactions.

Tireless Tracker and Nissa continue to generate value through clues and combat damage, while players leverage artifacts and tokens.

A notable moment includes a large mana explosion from Storm the Vault, enabling a massive Auster Command to destroy low-cost artifacts and creatures, significantly altering the board state.

Combat remains aggressive with multiple attacks, artifact sacrifices for card draw, and incremental damage dealing.

The game features a steady buildup of resources and threats rather than a quick combo finish, with players carefully balancing aggression and resource management.

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