Deck Strategies
Urza, Lord High Artificer
Leverages artifact synergies and mana ramp to generate card advantage and control the board. Uses artifacts and recursion to maintain pressure and set up powerful spells.
Nissa of Traken
Utilizes landfall and clue generation to gain incremental value, producing tokens and draining opponents through combat damage and resource sacrifice.
Kellan, the Kid
Focuses on artifact synergy and generating tokens to overwhelm opponents, combined with sacrificing artifacts for card draw and board control.
Sythis, Harvest's Hand
Employs enchantments to protect lands and generate incremental value, supporting a slower, value-oriented game plan.
The Fourth Doctor
Uses clues and artifact interactions to draw cards and maintain board presence, supporting a tempo-oriented strategy with incremental advantage.
Gameplay Insights
- 1
Recurring artifact creatures with Mirr Retriever and Junk Diver provided consistent card advantage and board presence after board wipes.
- 2
Sacrificing Clues and artifacts to draw cards and generate treasures was a crucial engine for maintaining tempo and resources.
- 3
Using Storm the Vault's mana acceleration enabled casting a powerful Auster Command to clear the board of small threats, shifting momentum.
- 4
Protecting key artifacts with Lightning Greaves and Equinox helped maintain critical combos and board state.
- 5
Players balanced aggression with resource development, focusing on incremental pressure through combat damage and card advantage rather than fast combos.
Notable Cards
Codex Shredder
Tireless Tracker
Mystic Forge
Sensei's Divining Top
Lightning Greaves
Storm the Vault // Vault of Catlacan
Junk Diver
Mana Confluence
Mana Crypt
Summary
The game begins with players developing their mana bases aggressively, utilizing exploration and various land drops to ramp quickly. Early plays include artifact and clue generators such as Codex Shredder, Tireless Tracker, and Mystic Forge, setting the stage for card advantage and resource accumulation. Nissa of Traken attacks early, pressuring opponents and triggering clue sac effects. Urza's player builds a strong artifact presence and uses Sensei's Divining Top and Lightning Greaves to protect key pieces. Strategic milling with Codex Shredder and Mirr Retriever provides recursion and card filtering. Midgame sees a significant shift when a board wipe is cast to reset the field, but the Urza deck recovers quickly by recurring creatures and maintaining card advantage through Junk Diver and Mirr Retriever interactions. Tireless Tracker and Nissa continue to generate value through clues and combat damage, while players leverage artifacts and tokens. A notable moment includes a large mana explosion from Storm the Vault, enabling a massive Auster Command to destroy low-cost artifacts and creatures, significantly altering the board state. Combat remains aggressive with multiple attacks, artifact sacrifices for card draw, and incremental damage dealing. The game features a steady buildup of resources and threats rather than a quick combo finish, with players carefully balancing aggression and resource management.