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Mistform vs Chainer vs Ezuri vs Thelon EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Mistform Ultimus

    Mistform Ultimus

    This deck focuses on utilizing artifact synergies and blue wizard tribal elements to ramp mana and control the board, employing cards like Grand Architect and Trinket Mage for value. It uses equipment such as Sword of Light and Shadow to protect Mistform Ultimus and leverage its versatility as a changeling.

  • Chainer, Dementia Master

    Chainer, Dementia Master

    A reanimator strategy that uses tutors and recursion to bring back powerful creatures from the graveyard, such as Gray Merchant of Asphodel, to drain opponents’ life totals. It also leverages discard outlets and graveyard interactions to maintain card advantage and board presence.

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

    This deck aims to develop experience counters through casting spells and combat, then uses those counters to grow its creatures and proliferate counters on all permanents. It applies pressure through wide creature boards and incremental growth, supported by card draw and protection spells.

  • Thelon of Havenwood

    Thelon of Havenwood

    A spore counter and +1/+1 counter based deck that uses creatures like Spore Thalid to accumulate counters and control the board. It synergizes with cards that trigger or benefit from these counters and uses incremental advantage to outlast opponents.

Gameplay Insights

  • 1

    Emil’s use of Vampiric Tutor and Reanimate to bring back Gray Merchant of Asphodel resulted in a significant life swing that shaped early board states.

  • 2

    Jeff’s timely use of Force of Negation and Counterspell to disrupt Emil’s board wipes and key spells prevented Emil from stabilizing control of the game.

  • 3

    Mistform’s artifact ramp and wizard tribal synergy provided consistent mana acceleration and utility, allowing the casting of impactful spells and protection via equipment.

  • 4

    Proliferate mechanics from Ezuri’s deck were used strategically to enhance counters on creatures and permanents, increasing pressure during combat phases.

  • 5

    Connor’s incremental spore counter buildup and Nullmage Shepherd deployment allowed subtle but effective board control and disruption of opponents’ plans.

  • 6

    The interplay of card draw and discard effects from Sylvan Library, Anvil of Bogardan, and Dark Deal created complex hand management decisions to maintain options throughout the midgame.

Notable Cards

  • Gray Merchant of Asphodel

    Gray Merchant of Asphodel

  • Vampiric Tutor

    Vampiric Tutor

  • Reanimate

    Reanimate

  • Force of Negation

    Force of Negation

  • Sword of Light and Shadow

    Sword of Light and Shadow

  • Grand Architect

    Grand Architect

  • Mutilate

    Mutilate

  • Moonlight Bargain

    Moonlight Bargain

  • Sylvan Library

    Sylvan Library

  • Thrummingbird

    Thrummingbird

  • Living Death

    Living Death

  • Nullmage Shepherd

    Nullmage Shepherd

  • Dark Deal

    Dark Deal

  • Trinket Mage

    Trinket Mage

  • Caged Sun

    Caged Sun

Summary

The game features a dynamic four-player Commander match with decks led by Mistform Ultimus, Chainer, Dementia Master, Ezuri, Claw of Progress, and Thelon of Havenwood. The early turns involve typical ramp and card filtering with players developing their boards and setting up synergies. Emil, piloting Chainer, focuses on reanimator strategies, utilizing cards like Vampiric Tutor and Reanimate to bring back powerful creatures such as Gray Merchant of Asphodel, which swings the life totals significantly in his favor through devotion-based drain effects. Jeff’s Ezuri deck leverages experience counters and proliferate mechanics to grow creatures and apply pressure through combat and mill. Connor’s Thelon deck emphasizes spore counters and board presence with creatures like Spore Thalid and Nullmage Shepherd, using their synergistic incremental advantages to maintain board control. Midgame sees key interactions including a well-timed board wipe attempted by Emil with Mutilate, which Jeff successfully counters with Force of Negation, demonstrating the tension and counterplay between the decks. Mistform Ultimus, piloted by the video creator, uses artifact synergies and utility creatures like Trinket Mage and Grand Architect to ramp and control the board, while also protecting itself with equipment such as the Sword of Light and Shadow. Combat phases feature strategic proliferate triggers and counter manipulations that keep the game state fluid. Emil's repeated attempts to cast impactful spells are met with strong counterspell responses from Jeff, underscoring the importance of interaction in this game. The match progresses with players maximizing their deck strengths—reanimation, +1/+1 counter proliferation, and incremental board advantage—while navigating disruptive plays from opponents.

Description

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Mistform: tappedout.net/mtg-decks/ultimate-tribal-lords Chainer: tappedout.net/mtg-decks/chainer-reanimator-master-2 Ezuri: Thelon:

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►This game was filmed at Wizard’s Tower in Ottawa, ON

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)