Deck Strategies
Edgar Markov
Aggressively generates vampire tokens with eminence triggers, overwhelming opponents with tribal synergy and quick board presence.
Tinybones, Trinket Thief
Utilizes discard effects each turn to disrupt opponents while drawing cards and leveraging graveyard interactions to maintain advantage.
Tevesh Szat, Doom of Fools
Executes a Doomsday combo to stack a winning pile on top of the library, aiming for a one-turn kill but requires precise sequencing to succeed.
Kraum, Ludevic's Opus
Uses fast mana and card draw to build incremental advantage, supporting control and combo elements.
Brago, King Eternal
Focuses on flickering permanents to generate value and control the board through repeated ETB effects.
Gameplay Insights
- 1
The Doomsday player’s loss was largely due to a misarrangement of the pile, specifically placing the card needed to crack Doomsday on top, which made the combo fail.
- 2
Tinybones’ early discard and card draw on every opponent’s turn created continuous pressure and card advantage, making it difficult for others to stabilize.
- 3
Edgar Markov’s vampire token generation via eminence proved effective to build board presence quickly and maintain offensive momentum.
- 4
Using land destruction like Strip Mine in conjunction with discard effects can disrupt opponents’ mana base and hand resources, amplifying Tinybones' disruptive strategy.
- 5
Fast mana sources like Jeweled Lotus and Grim Monolith facilitated explosive starts and enabled early combo or tempo plays.
- 6
Ad Nauseam was included as a backup win condition in a Grixis shell, relying on accruing incremental value before attempting the lethal draw.
- 7
Flicker effects from Brago require careful setup but can generate significant value once established, though it was a slower strategy in this fast-paced game.
Notable Cards
Demonic Consultation
Vampiric Tutor
Necrogen Mists
Grim Monolith
Buried Alive
Animate Dead
Ad Nauseam
Waste Not
Strip Mine
Doomsday
Inquisition of Kozilek
Summary
The game began with all players setting up their mana and early board presence. Edgar Markov's vampire tribal synergy was established early with vampiric tokens, while Tinybones took advantage of discard mechanics to disrupt opponents and draw cards each turn. Tevesh Szat attempted a Doomsday combo, aiming to assemble a winning pile but stumbled due to a critical misstep in sequencing which left him vulnerable. Meanwhile, Kraum utilized fast mana and card draw to gain incremental advantage. Brago, King Eternal focused on flicker effects to leverage value from permanents, though his impact was slower compared to other decks. A pivotal moment was when Tevesh Szat attempted a Doomsday combo but failed to properly arrange his pile, costing him the game. Tinybones capitalized on discard triggers and land destruction to pressure opponents, while Edgar Markov continued to generate vampire tokens and maintain board dominance. The game saw aggressive tempo plays, discard disruption, and combo attempts, but ultimately Edgar Markov's vampire tribal synergy and persistent pressure secured a win after the Doomsday player faltered.