Play to Win is back again! | Toph | Yoshimaru/Thrasios | Etali | Yuriko | MTG CEDH GAMEPLAY thumbnail Blurred backdrop thumbnail

Play to Win is back again! | Toph | Yoshimaru/Thrasios | Etali | Yuriko | MTG CEDH GAMEPLAY

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ScryBabies 84 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    A ninja tribal deck focused on ninjutsu to sneak creatures in and trigger combat damage to reveal and cast cheap spells from the top of the library, generating card advantage and damage.

  • Toph, the First Metalbender

    Toph, the First Metalbender

    An artifact-centric deck that manipulates artifacts by turning them into lands and leveraging earthbending-themed synergies to control the board and ramp into powerful spells.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A value-oriented deck that ramps quickly with mana rocks and uses Thrasios's scry and draw ability to find key pieces, aiming to grind out value and eventually combo off or win through incremental advantage.

  • Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful

    A slow, value grind deck emphasizing ninjutsu, incremental growth of creatures, and drawing cards to establish board control and eventually overwhelm opponents.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    An aggressive deck focused on fast mana and casting spells quickly to attack with Etali, triggering extra damage and leveraging topdeck manipulation to chain multiple spells and generate tempo.

Gameplay Insights

  • 1

    Using Eldritch Evolution to sacrifice Atali and fetch Hellkite Courser created a strong board presence and enabled the recursion of Etali for continued value.

  • 2

    Casting Veil of Summer before key spells ensured protection from counterspells and disruption, allowing critical spells to resolve.

  • 3

    The interaction between Underworld Breach and token creatures enabled multiple spell recasts, providing card advantage and board development despite attempts to disrupt with Endurance.

  • 4

    Players carefully managed mana rocks and lands to maximize spellcasting potential and maintain pressure while navigating around opponents' countermagic.

  • 5

    Ninjutsu triggers from Yoshimaru and Thrasios generated card draw and incremental creature growth, setting up for a longer gameplan of grinding value.

Notable Cards

  • Sol Ring

    Sol Ring

  • Grim Monolith

    Grim Monolith

  • Eldritch Evolution

    Eldritch Evolution

  • Hellkite Courser

    Hellkite Courser

  • Veil of Summer

    Veil of Summer

  • Underworld Breach

    Underworld Breach

  • Endurance

    Endurance

  • Treasonous Ogre

    Treasonous Ogre

  • Malevolent Rumble

    Malevolent Rumble

  • Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Mox Diamond

    Mox Diamond

Gameplay Summary

The game began with the players establishing their mana and early board presence, with key ramp artifacts like Sol Ring and Grim Monolith entering the battlefield.

One of the early pivotal moments was when Atali, Primal Conqueror was cast, triggering a powerful topdeck reveal that allowed the casting of multiple spells, including Eldritch Evolution, which was used to fetch Hellkite Courser.

This led to a sequence where multiple spells resolved despite potential counters, thanks to Veil of Summer and protection effects, enabling a strong board state and aggressive attacks. Underworld Breach was cast later, allowing recursive spellcasting and generating additional value with token creatures and sacrifice outlets.

Despite attempts to disrupt this with Endurance, the player managed to attack with haste creatures and maintain pressure.

Meanwhile, Yoshimaru and Thrasios appeared on the battlefield, starting to build incremental value through ninjutsu triggers and card drawing.

The game featured strategic resource management, including careful use of mana rocks and selective spellcasting to navigate around counters and interaction, setting the stage for continuing board development and potential combo finishes.

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