Deck Strategies
Ozox, the Clattering King
A combo-centric reanimator deck that cycles Ozox and Jumble Bones repeatedly to generate infinite value and win through recurring creatures and graveyard recursion.
Teneb, the Harvester
A ramp and aristocrats-style deck that fills the graveyard quickly, draws cards for all players, and aims to win through a combo involving sacrifice triggers and recurring threats.
Ratadrabik of Urborg
A token-focused deck that creates non-legendary zombie copies of legendary creatures as they die, then reanimates and sacrifices them repeatedly to control the board and extend value.
Edgar, Charmed Groom // Edgar Markov's Coffin
An aristocrats and vampire tribal deck emphasizing sacrifice synergies and reanimation to apply pressure and generate incremental advantage through creature recursion.
Gameplay Insights
- 1
The use of Howling Mine early in the game accelerated card draw for all players, increasing the pace and enabling faster combo setups.
- 2
Ozox and Jumble Bones formed a resilient recursion combo that could be disrupted but often granted overwhelming board presence when uninterrupted.
- 3
Edgar’s early deployment signaled an aggressive aristocrats strategy, leveraging sacrifice and reanimation for incremental advantages.
- 4
Ratadrabik’s ability to create multiple zombie copies of legendary creatures allowed for repeated sacrifice and resurrection loops, enhancing board control.
- 5
Teneb’s approach of ramping and drawing cards for all players helped maintain game flow and ensured graveyard resources for later combos.
Notable Cards
Howling Mine
Edgar, Charmed Groom // Edgar Markov's Coffin
Dark Ritual
Mind Stone
Summary
The game began with each player deploying their reanimator-themed decks focused on graveyard interactions. Early turns featured land drops and the setup of key enchantments, such as Howling Mine, which provided card draw benefits to all players, accelerating the game pace. Edgar, Charmed Groom was cast early by one player, establishing an aristocrats-style synergy that centered around sacrificing creatures and recurring value. Ozox, the Clattering King’s player aimed to assemble a combo involving Ozox and Jumble Bones, enabling repeated recursion of these creatures to generate overwhelming advantage and eventually close out the game. Ratadrabik of Urborg focused on generating tokens from legendary creatures dying and creating multiple zombie copies to control the board and leverage repeated sac effects. Teneb, the Harvester’s deck aimed to ramp and fill the graveyard efficiently, using aristocrat triggers and reanimation to fuel a combo finish while keeping the game interactive by drawing cards and ramping opponents.