Deck Strategies
Judith, Carnage Connoisseur
Utilize cheap sweepers and cards that reanimate everything that dies, using Judith's ability to give spells death touch.
Voja, Jaws of the Conclave
Build a straightforward deck based on elves, wolves, and value cards.
Anzrag, the Quake-Mole
Aim to take all the combats with the one and only mole God.
Lazav, Wearer of Faces
Manipulate the graveyard, clone and reanimate powerful creatures from the graveyard.
Gameplay Insights
- 1
Phil's Wolfcaller's Howl generated multiple wolf tokens, which proved to be a significant threat on the board.
- 2
Richard's strategic use of Judith's abilities to control the board state.
- 3
Miser utilized Lazav's abilities to mimic powerful creatures from the graveyard, providing a versatile response to various threats and opportunities.
- 4
Seth's attempts to exploit Anzrag's abilities for additional combats, aiming to overwhelm his opponents.
Notable Cards
Wolfcaller's Howl
Nature's Lore
Summary
The game started with each player introducing their commanders and the main strategies of their decks. Phil, playing Voja, Jaws of the Conclave, focused on elves and wolves, while Richard, piloting Judith, Carnage Connoisseur, played a deck centered around giving his spells death touch and reanimating dead creatures. Lazav, Wearer of Faces was helmed by Miser, who planned to manipulate the graveyard and clone creatures. Seth, on the other hand, aimed to take multiple combats using Anzrag, the Quake-Mole. As the game progressed, Phil managed to generate multiple wolf tokens using Wolfcaller's Howl, while Richard tried to control the board state with his Judith deck. Miser used Lazav's ability to mimic powerful creatures in the graveyard, and Seth aimed to exploit Anzrag's abilities for additional combats.