High-Power Casual ft. Playing with Power! | Azami vs Purphoros vs Marchesa vs Galadriel | DM #6 thumbnail Blurred backdrop thumbnail
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High-Power Casual ft. Playing with Power! | Azami vs Purphoros vs Marchesa vs Galadriel | DM #6

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Queen Marchesa

    Queen Marchesa

    Focuses on political gameplay by becoming the monarch early, forcing opponents to sacrifice creatures, and using removal to control the board while leveraging dethrone and political advantage to outlast opponents.

  • Galadriel, Light of Valinor

    Galadriel, Light of Valinor

    Uses ramp and cheap creatures to generate incremental advantage from ETB triggers, drawing cards and building a wide board to overwhelm opponents with value and tempo.

  • Azami, Lady of Scrolls

    Azami, Lady of Scrolls

    Deploys cheap wizard creatures to draw large quantities of cards, aiming to assemble a combo involving Dramatic Reversal and Isochron Scepter or win with Thassa's Oracle.

  • Purphoros, God of the Forge

    Purphoros, God of the Forge

    Leverages spells that create multiple creatures quickly, using Purphoros's damage trigger on ETB creatures to deal damage to all opponents and close out the game swiftly.

Gameplay Insights

  • 1

    Marchesa prioritized becoming monarch early to gain card advantage and leverage political power, understanding the importance of board control against Purphoros's aggressive start.

  • 2

    Purphoros capitalized on mana acceleration and creature generation with Ruby Medallion to maintain pressure by dealing damage to all opponents every turn.

  • 3

    Azami maintained a low profile early game, focusing on deploying wizards and setting up card draw to enable a powerful combo finish later.

  • 4

    The use of Shieldred's Edict by Marchesa was a critical board wipe that forced opponents to sacrifice creatures, disrupting their development and increasing Marchesa's relative board control.

  • 5

    Galadriel's consistent ramp and card draw from cheap creatures laid a foundation for a mid-game burst of value and board presence.

  • 6

    Players balanced aggression and defense, carefully targeting Purphoros as the fastest damage threat while monitoring Azami's combo potential.

Notable Cards

  • Ruby Medallion

    Ruby Medallion

  • Field of the Dead

    Field of the Dead

  • Dramatic Reversal

    Dramatic Reversal

  • Isochron Scepter

    Isochron Scepter

  • Thassa's Oracle

    Thassa's Oracle

  • Goblin Matron

    Goblin Matron

  • Skirk Prospector

    Skirk Prospector

  • Mystic Remora

    Mystic Remora

  • Gifts Ungiven

    Gifts Ungiven

Gameplay Summary

The game started with each player developing their board states according to their deck strategies.

Purphoros quickly established his presence with mana acceleration and creature generation, leveraging Ruby Medallion and multiple ETB effects to deal damage to all opponents.

Azami focused on deploying cheap wizards to draw large numbers of cards and set up a combo finish involving Dramatic Reversal and Isochron Scepter or a win through Thassa's Oracle.

Marchesa employed a political approach by becoming the monarch early and using removal spells like Shieldred's Edict to control the board while forcing opponents to sacrifice creatures, aiming to leverage her dethrone mechanic and political advantage.

Galadriel ramped aggressively and sought to capitalize on ETB triggers to gain card advantage and board presence with cheap creatures, setting up for a mid-game surge in resources and tempo. Pivotal moments included Marchesa's early monarch status and targeted attacks on Purphoros, recognizing him as the fastest clock.

The use of Shieldred's Edict to force multiple opponents to sacrifice creatures created significant board disruption.

Purphoros's ability to trigger damage with each creature entering the battlefield kept pressure on all players, while Azami's card draw engine and combo potential loomed as a threat that required attention.

Galadriel's consistent ramp and card draw kept her options open.

The gameplay revolved around managing threats, political interactions, and building toward each deck's win condition, with players balancing aggression and defense in a high-power casual environment.

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