Cloud, Ex-SOLDIER VS Xira Arien VS Ms. Bumbleflower VS Cosmic Spider-Man Commander Game play thumbnail Blurred backdrop thumbnail
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Cloud, Ex-SOLDIER VS Xira Arien VS Ms. Bumbleflower VS Cosmic Spider-Man Commander Game play

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    A red-black deck focused on equipping Cloud with multiple swords and generating massive card draw and damage through repeated attack triggers and artifact synergies.

  • Cosmic Spider-Man

    Cosmic Spider-Man

    A blue-red deck aiming to leverage creature-based combos and foretell mechanics, though it struggled to establish a significant board presence in this game.

  • Ms. Bumbleflower

    Ms. Bumbleflower

    A green-white deck capitalizing on +1/+1 counters, card draw, and life gain to build a resilient board and outvalue opponents over time.

  • Xira Arien

    Xira Arien

    A green-white spider tribal deck that creates tokens and uses counters to bolster its board, with a focus on synergy and incremental growth.

Gameplay Insights

  • 1

    Fred’s use of View from Above repeatedly to draw cards and distribute counters onto Miss Bumbleflower provided continuous pressure and card advantage.

  • 2

    Corwin’s Living Death combined with Cosmic Intervention allowed him to clear the board temporarily without losing board presence, buying time for his spider synergy.

  • 3

    Charles’s massive mana generation via Mana Geyser enabled explosive turns casting multiple burn spells and utility cards, culminating in lethal damage with Treacherous Terrain and Wound Reflection.

  • 4

    Jazz’s repeated equipping of Cloud with various swords maximized card draw triggers and incremental damage, but was ultimately insufficient against Charles’s burn-heavy strategy.

  • 5

    Strategic use of removal spells like Swords to Plowshares and Toxic Deluge helped control key threats but could not stop the continuous damage output and card advantage generated by Charles’s deck.

Notable Cards

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

  • Sword of Fire and Ice

    Sword of Fire and Ice

  • Sword of the Animist

    Sword of the Animist

  • Wound Reflection

    Wound Reflection

  • Living Death

    Living Death

  • Mana Geyser

    Mana Geyser

  • Treacherous Terrain

    Treacherous Terrain

  • View from Above

    View from Above

  • Snap

    Snap

  • Stoneforge Mystic

    Stoneforge Mystic

  • Farseek

    Farseek

Gameplay Summary

A pivotal moment occurred when Corwin cast Living Death to clear the board, only for his creatures to return at the end of the turn due to Cosmic Intervention, maintaining his board state.

Charles then ramped up with a massive mana generation from Mana Geyser, casting repeated spells and setting up lethal burn with Treacherous Terrain combined with Wound Reflection.

Despite the board wipes and attempts to stabilize, Charles leveraged multiple copies of Wound Reflection and burn spells, alongside planeswalkers and removal, to deal lethal damage to Jazz, effectively ending the game.

Fred’s Miss Bumbleflower and Corwin’s Xira Arien provided significant board presence and synergy, but Charles’s aggressive spellcasting and damage doubling proved decisive.

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