Deck & Commander Strategies
The Beamtown Bullies
A disruptive deck that wins by forcing opponents to receive harmful permanents, such as Leveler, which exile their libraries, thus causing them to lose the game. It also runs typical goodstuff cards to support its unique win condition.
Malcolm, Keen-Eyed Navigator
A combo and tempo deck that aims to quickly assemble Glen Elendra Archmage and other key pieces to generate infinite combos and win the game swiftly, supported by new tempo tools and mana acceleration.
Zur the Enchanter
A control and disruption deck focused on tutoring powerful enchantments early, ramping mana efficiently, and using Oracle of Mul Daya and other cards to maintain advantage and control the game state.
Tana and Malcolme
A combo-oriented deck leveraging creature tokens and synergy between Tana's bloodsowing and Malcolme's flicker abilities, aiming to generate infinite value and overwhelm opponents.
Sisay, Weatherlight Captain
A legendary creature and artifact toolbox deck that ramps into powerful threats, uses tutors to fetch key pieces, and aims to control the board and close out the game with big plays.
Gameplay Insights
- 1
The Beamtown Bullies' strategy of forcing opponents to accept damaging permanents created unique tension and required opponents to carefully decide when to destroy artifacts like Wishclaw Talisman to prevent exploitation.
- 2
Using Diabolic Intent to sacrifice Elvish of Deep Shadow and then casting Buried Alive allowed for a strong graveyard setup, a pivotal combo enabler for Malcolm’s deck.
- 3
Players prioritized mana acceleration and tutor effects early, balancing between ramping and interaction to keep pace with fast combo decks.
- 4
The use of protective equipment like One Ring with protection from everything was a key tempo and defense play to maintain board presence while advancing the game plan.
- 5
Combat damage was measured and tactical, with players attacking only when it advanced their position without overcommitting or risking board state.
Notable Cards
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Leveler
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Wishclaw Talisman
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Diabolic Intent
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Buried Alive
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Glen Elendra Archmage
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Ancient Tomb
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Arcane Signet
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Mystic Remora
Gameplay Summary
The game began with each player setting up their respective strategies, with The Beamtown Bullies focusing on disrupting opponents by handing them detrimental permanents like Leveler to exile their libraries.
Malcolm, Keen-Eyed Navigator aimed to assemble a fast combo involving Glen Elendra Archmage and other tempo plays to quickly finish the game.
Zur the Enchanter started with a hand geared towards early disruption and ramp, while Tana and Malcolme worked on a token and combo synergy plan.
Sisay, Weatherlight Captain sought to ramp into powerful legendary creatures and artifacts to control the board and secure victory. Early turns featured careful resource management, with players prioritizing mana acceleration and tactical card draws.
A key moment involved sacrificing Elvish of Deep Shadow via Diabolic Intent to enable a Buried Alive combo, setting up a potential win condition.
The Beamtown Bullies' unique approach of giving opponents problematic cards forced players to adapt their strategies, such as deciding whether to destroy Wishclaw Talisman to prevent exploitation.
Combat interactions were cautious, with players taking incremental damage while preserving key resources.
The gameplay showcased layered interactions among tutors, sacrifice effects, and protective plays, highlighting the complexity and high-level decision-making of competitive EDH.