Deck Strategies
Edward Kenway
Utilizes pirate tribal synergies combined with vehicles to control the board and generate treasures, aiming to outvalue opponents and steal their treasures.
Jolene, the Plunder Queen
Aggressively generates treasure tokens when opponents attack each other, boosting Jolene with treasure sacrifices to become a large combat threat and employing Primal Surge as an alternate win condition.
Helga, Skittish Seer
A bant ramp deck that focuses on casting large creatures to draw extra cards and ramp mana, aiming to build a huge board presence and overwhelm opponents.
Cosima, God of the Voyage // The Omenkeel
Combines artifact and vehicle synergies with a focus on exiling cards from opponents' libraries to disrupt them, while growing board advantage through boats and artifact interactions.
Gameplay Insights
- 1
Jolene's ability to generate extra treasure tokens whenever opponents attack each other incentivized attacking dynamics among the players and created a powerful resource engine.
- 2
Omenkeel's exile effect on top cards of opponents' libraries disrupted key plays while allowing artifact synergies to flourish.
- 3
Edward Kenway casting Time Stream Navigator provided potential for multiple extra turns, increasing tempo and pressure on opponents.
- 4
Helga's ramp into large creatures created a threat of infinite growth and card advantage, pressuring the table to respond quickly.
- 5
The interaction between treasure tokens, pirate tribal synergies, and vehicles defined the pace and flow of combat engagements throughout the early and midgame.
Notable Cards
Jolene, the Plunder Queen
Edward Kenway
Helga, Skittish Seer
Seedborn Muse
Summary
The game started with players setting up their respective pirate and adventure-themed decks, focusing on ramp, treasure generation, and board development. Edward Kenway and Omenkeel both leveraged artifact and boat synergies, while Jolene, the Plunder Queen focused on aggressive treasure token generation and combat-centric tactics. Helga, Skittish Seer ramped mana and aimed to cast large creatures to gain card advantage and board presence. Early turns saw players developing mana bases, deploying key creatures, and establishing synergies, particularly around treasure tokens and vehicles. Key moments included Olivia's Omenkeel deck exiling cards from opponents' libraries to disrupt their plans, while also benefiting from artifact synergies. Jolene proved a threat by generating extra treasure tokens when opponents attacked others, setting up for a powerful boost with her ability to sacrifice treasures to become a massive threat. Helga’s deck showed potential for infinite growth with large creatures and card draw combos. Edward Kenway attempted to control the tempo with his pirate and vehicle mechanics, including playing Time Stream Navigator for extra turns. The game featured high interaction around treasure tokens, pirate combat, and artifact plays, with a focus on incremental advantage through combat and treasure generation. The gameplay revolved around each deck trying to leverage their unique pirate and artifact synergies to dominate the board while managing threats from multiple fronts.