Deck Strategies
Unesh, Criosphinx Sovereign
Focuses on assembling a powerful artifact-based Sphinx tribal deck that generates card advantage through flying creatures and their triggers, aiming to control the skies and outvalue opponents with draw engines.
Thassa, God of the Sea
A ramp and control deck centered on blue enchantments and evasive sea creatures like Krakens and Sphinxes. It uses Thassa’s scry and creature manipulation abilities to maintain card flow and board control.
Gisela, Blade of Goldnight
A group slug deck that punishes opponents for every spell cast or ability activated by dealing damage, which is then doubled by Gisela to accelerate the game towards a combat or damage-based finish.
Feldon of the Third Path
Focused on graveyard recursion by discarding and reanimating artifact creatures, aiming to generate value through repeated creature tokens and board presence despite some difficulties in card flow this game.
Gameplay Insights
- 1
Sam’s quick use of Thassa’s ability to generate multiple flying Sphinxes and drawing cards gave him a significant tempo advantage early on.
- 2
Mark’s Feldon deck was hindered by having to discard cards despite sufficient lands, limiting his ability to capitalize on his graveyard recursion strategy.
- 3
Face All’s Gisela created a dangerous board state that punished opponents for casting spells or activating abilities by dealing damage, amplified by Gisela’s damage doubling effect.
- 4
Key interaction included Sam using Arcane Denial to counter a bounce spell aimed at his commander, maintaining his board presence and momentum.
- 5
Mark’s use of Scrapmaster to swap artifacts between the battlefield and graveyard highlighted an attempt to regain board presence but was disrupted by subsequent plays.
- 6
Sam’s ability to bounce non-blue creatures with his spells slowed down opposing aggressive swings, preserving his life total and board control.
- 7
The game’s turning point came when Sam swung with a large flying army, which combined with his card advantage, overwhelmed opponents and secured the victory.
Notable Cards
Steel Hellkite
Arbiter of the Ideal
Reliquary Tower
Cloudreader Sphinx
Rapid Hybridization
Thought Vessel
Summary
The game began with players developing their mana bases and deploying early artifacts and creatures to establish board presence. Sam, commanding Thassa, God of the Sea, quickly ramped and deployed evasive flying creatures like Sphinxes and used his commander’s ability to generate card advantage, steadily applying pressure. Mark, on Feldon of the Third Path, struggled with card draw and had to discard cards despite hitting plenty of lands, limiting his ability to execute his graveyard recursion strategy effectively. Face All, playing Gisela, Blade of Goldnight, employed a punishing group slug strategy, leveraging Gisela’s damage doubling to inflict significant damage whenever opponents cast spells or activated abilities, making the board state hazardous for all players.